(svn r16445) -Codechange: update old comments (Yexo)

This commit is contained in:
smatz
2009-05-26 23:24:34 +00:00
parent d982ec81df
commit faae8f0177
6 changed files with 5 additions and 37 deletions

View File

@@ -15,12 +15,7 @@ void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool
* and you reinitialize that to a Train using:
* v = new (v) Ship();
*
* As side-effect the vehicle type is set correctly.
* All ships have this type.
*/
struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
TrackBitsByte state;