(svn r16445) -Codechange: update old comments (Yexo)
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@@ -15,12 +15,7 @@ void RecalcShipStuff(Vehicle *v);
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void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
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/**
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* This class 'wraps' Vehicle; you do not actually instantiate this class.
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* You create a Vehicle using AllocateVehicle, so it is added to the pool
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* and you reinitialize that to a Train using:
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* v = new (v) Ship();
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*
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* As side-effect the vehicle type is set correctly.
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* All ships have this type.
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*/
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struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
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TrackBitsByte state;
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