Codechange: [Network] Let chat communication use std::string

This commit is contained in:
rubidium42
2021-05-14 18:22:39 +02:00
committed by rubidium42
parent ae85af98eb
commit fab120ee83
8 changed files with 21 additions and 23 deletions

View File

@@ -61,7 +61,7 @@ public:
NetworkRecvStatus SendCompanyEconomy();
NetworkRecvStatus SendCompanyStats();
NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data);
NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data);
NetworkRecvStatus SendRcon(uint16 colour, const char *command);
NetworkRecvStatus SendConsole(const char *origin, const char *command);
NetworkRecvStatus SendGameScript(const char *json);
@@ -106,7 +106,7 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company);
void NetworkAdminCompanyUpdate(const Company *company);
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data = 0, bool from_admin = false);
void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data = 0, bool from_admin = false);
void NetworkAdminUpdate(AdminUpdateFrequency freq);
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
void NetworkAdminConsole(const char *origin, const char *string);