(svn r18404) -Codechange: link drive through stops better together
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together
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@@ -1096,6 +1096,16 @@ void StateGameLoop()
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CallWindowTickEvent();
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NewsLoop();
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} else {
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/* Temporary strict checking of the road stop cache entries */
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const RoadStop *rs;
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FOR_ALL_ROADSTOPS(rs) {
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if (IsStandardRoadStopTile(rs->xy)) continue;
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assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
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rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
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rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
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}
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if (_debug_desync_level > 1) {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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