(svn r18404) -Codechange: link drive through stops better together
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together
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@@ -223,6 +223,8 @@ struct NPFSettings {
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uint32 npf_road_curve_penalty; ///< the penalty for curves
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uint32 npf_crossing_penalty; ///< the penalty for level crossings
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uint32 npf_road_drive_through_penalty; ///< the penalty for going through a drive-through road stop
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uint32 npf_road_dt_occupied_penalty; ///< the penalty multiplied by the fill percentage of a drive-through road stop
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uint32 npf_road_bay_occupied_penalty; ///< the penalty multiplied by the fill percentage of a road bay
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};
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/** Settings related to the yet another pathfinder. */
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@@ -236,6 +238,8 @@ struct YAPFSettings {
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uint32 road_curve_penalty; ///< penalty for curves
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uint32 road_crossing_penalty; ///< penalty for level crossing
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uint32 road_stop_penalty; ///< penalty for going through a drive-through road stop
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uint32 road_stop_occupied_penalty; ///< penalty multiplied by the fill percentage of a drive-through road stop
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uint32 road_stop_bay_occupied_penalty; ///< penalty multiplied by the fill percentage of a road bay
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bool rail_firstred_twoway_eol; ///< treat first red two-way signal as dead end
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uint32 rail_firstred_penalty; ///< penalty for first red signal
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uint32 rail_firstred_exit_penalty; ///< penalty for first red exit signal
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