(svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
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@@ -124,7 +124,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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byte statues;
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/* Player ratings as well as a mask that determines which players have a rating. */
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byte have_ratings;
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PlayerMask have_ratings;
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uint8 unwanted[MAX_PLAYERS]; ///< how many months companies aren't wanted by towns (bribe)
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PlayerByte exclusivity; ///< which player has exslusivity
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uint8 exclusive_counter; ///< months till the exclusivity expires
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