(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
This commit is contained in:
@@ -34,6 +34,8 @@ public:
|
||||
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
|
||||
|
||||
/* virtual */ const char *GetName() { return "32bpp-anim"; }
|
||||
|
||||
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
};
|
||||
|
||||
class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
|
||||
|
Reference in New Issue
Block a user