Codechange: Separate gamelog revision length from network revision length
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@@ -29,7 +29,7 @@ static const SaveLoad _glog_mode_desc[] = {
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};
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static const SaveLoad _glog_revision_desc[] = {
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SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH),
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SLE_ARR(LoggedChange, revision.text, SLE_UINT8, GAMELOG_REVISION_LENGTH),
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SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
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SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
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SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
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