Codechange: Separate gamelog revision length from network revision length
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@@ -12,7 +12,6 @@
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#ifndef GAMELOG_INTERNAL_H
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#define GAMELOG_INTERNAL_H
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#include "network/core/config.h"
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#include "gamelog.h"
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/** Type of logged change */
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@@ -33,6 +32,8 @@ enum GamelogChangeType {
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};
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static const uint GAMELOG_REVISION_LENGTH = 15;
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/** Contains information about one logged change */
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struct LoggedChange {
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GamelogChangeType ct; ///< Type of change logged in this struct
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@@ -42,7 +43,7 @@ struct LoggedChange {
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byte landscape; ///< landscape (temperate, arctic, ...)
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} mode;
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struct {
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char text[NETWORK_REVISION_LENGTH]; ///< revision string, _openttd_revision
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char text[GAMELOG_REVISION_LENGTH]; ///< revision string, _openttd_revision
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uint32 newgrf; ///< _openttd_newgrf_version
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uint16 slver; ///< _sl_version
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byte modified; ///< _openttd_revision_modified
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@@ -29,7 +29,7 @@ static const SaveLoad _glog_mode_desc[] = {
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};
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static const SaveLoad _glog_revision_desc[] = {
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SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH),
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SLE_ARR(LoggedChange, revision.text, SLE_UINT8, GAMELOG_REVISION_LENGTH),
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SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
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SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
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SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
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