Merge tag '12.0-beta1' into jgrpp-beta
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/build_vehicle_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/fios.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/lang/polish.txt # src/network/core/game_info.cpp # src/network/core/game_info.h # src/network/core/tcp_game.cpp # src/network/core/tcp_game.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_coordinator.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_engine.cpp # src/openttd.cpp # src/rev.cpp.in # src/settings_type.h # src/train.h # src/train_cmd.cpp
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@@ -62,3 +62,22 @@ server can continue to talk to each other.
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Some NAT gateways do not allow this method; for those this attempt will fail,
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and this also means that it is not possible to create a connection between
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the client and server.
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## 3) Via TURN
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As a last resort, the Game Coordinator can decide to connect the client and
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server together via TURN. TURN is a relay service, relaying the messages
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between client and server.
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As the client and server can already connect to the Game Coordinator, it is
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very likely this is successful.
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It is important to note that a relay service has full view of the traffic
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send between client and server, and as such it is important that you trust
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the relay service used.
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For official binaries, this relay service is hosted by openttd.org. The relay
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service as hosted by openttd.org only validates it is relaying valid OpenTTD
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packets and does no further inspection of the payload itself.
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Although in our experience most patch-packs also use the services as offered
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by openttd.org, it is possible they use different services. Please be mindful
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about this.
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