Merge tag '12.0-beta1' into jgrpp-beta

# Conflicts:
#	CMakeLists.txt
#	bin/ai/CMakeLists.txt
#	bin/game/CMakeLists.txt
#	src/build_vehicle_gui.cpp
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/fios.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/lang/polish.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/tcp_game.cpp
#	src/network/core/tcp_game.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_coordinator.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_engine.cpp
#	src/openttd.cpp
#	src/rev.cpp.in
#	src/settings_type.h
#	src/train.h
#	src/train_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2021-11-02 17:51:38 +00:00
146 changed files with 2391 additions and 2807 deletions

View File

@@ -30,6 +30,8 @@ add_files(
tcp_listen.h
tcp_stun.cpp
tcp_stun.h
tcp_turn.cpp
tcp_turn.h
udp.cpp
udp.h
)

View File

@@ -22,6 +22,7 @@ static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas";
static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The default port of the Game Coordinator server (TCP)
static const uint16 NETWORK_STUN_SERVER_PORT = 3975; ///< The default port of the STUN server (TCP)
static const uint16 NETWORK_TURN_SERVER_PORT = 3974; ///< The default port of the TURN server (TCP)
static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
@@ -48,9 +49,9 @@ static const uint16 TCP_MTU = 32767; ///< Numbe
static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
static const byte NETWORK_GAME_INFO_VERSION = 5; ///< What version of game-info do we use?
static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
static const byte NETWORK_COORDINATOR_VERSION = 3; ///< What version of game-coordinator-protocol do we use?
static const byte NETWORK_COORDINATOR_VERSION = 5; ///< What version of game-coordinator-protocol do we use?
static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
@@ -95,14 +96,4 @@ static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maxim
*/
static const uint NETWORK_MAX_GRF_COUNT = 255;
/**
* The number of landscapes in OpenTTD.
* This number must be equal to NUM_LANDSCAPE, but as this number is used
* within the network code and that the network code is shared with the
* masterserver/updater, it has to be declared in here too. In network.cpp
* there is a compile assertion to check that this NUM_LANDSCAPE is equal
* to NETWORK_NUM_LANDSCAPES.
*/
static const uint NETWORK_NUM_LANDSCAPES = 4;
#endif /* NETWORK_CORE_CONFIG_H */

View File

@@ -71,8 +71,6 @@ public:
* Reopen the socket so we can send/receive stuff again.
*/
void Reopen() { this->has_quit = false; }
void SendCompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats, uint max_len = NETWORK_COMPANY_NAME_LENGTH);
};
#endif /* NETWORK_CORE_CORE_H */

View File

@@ -134,7 +134,6 @@ void FillStaticNetworkServerGameInfo()
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.clients_max = _settings_client.network.max_clients;
_network_game_info.companies_max = _settings_client.network.max_companies;
_network_game_info.spectators_max = _settings_client.network.max_spectators;
_network_game_info.map_width = MapSizeX();
_network_game_info.map_height = MapSizeY();
_network_game_info.landscape = _settings_game.game_creation.landscape;
@@ -167,17 +166,15 @@ const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo()
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
* function must set all appropriate fields. This GRF is later appended to
* the grfconfig list of the NetworkGameInfo.
* @param config the GRF to handle.
* @param config The GRF to handle.
* @param name The name of the NewGRF, empty when unknown.
*/
static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config, std::string name)
{
/* Find the matching GRF file */
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
if (f == nullptr) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already */
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
AddGRFTextToList(config->name, name.empty() ? GetString(STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN) : name);
config->status = GCS_NOT_FOUND;
} else {
config->filename = f->filename;
@@ -193,7 +190,7 @@ static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
* @param p the packet to write the data to.
* @param info the NetworkGameInfo struct to serialize from.
*/
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool send_newgrf_names)
{
p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
@@ -205,6 +202,9 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
/* Update the documentation in game_info.h on changes
* to the NetworkGameInfo wire-protocol! */
/* NETWORK_GAME_INFO_VERSION = 6 */
p->Send_uint8(send_newgrf_names ? NST_GRFID_MD5_NAME : NST_GRFID_MD5);
/* NETWORK_GAME_INFO_VERSION = 5 */
GameInfo *game_info = Game::GetInfo();
p->Send_uint32(game_info == nullptr ? -1 : (uint32)game_info->GetVersion());
@@ -226,16 +226,11 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
p->Send_uint8(std::min<uint>(count, NETWORK_MAX_GRF_COUNT)); // Send number of GRFs
/* Send actual GRF Identifications */
uint index = 0;
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) {
if (index >= NETWORK_MAX_GRF_COUNT) {
break;
} else {
SerializeGRFIdentifier(p, &c->ident);
}
index++;
}
if (HasBit(c->flags, GCF_STATIC)) continue;
SerializeGRFIdentifier(p, &c->ident);
if (send_newgrf_names) p->Send_string(c->GetName());
}
}
@@ -246,17 +241,15 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
/* NETWORK_GAME_INFO_VERSION = 2 */
p->Send_uint8 (info->companies_max);
p->Send_uint8 (info->companies_on);
p->Send_uint8 (info->spectators_max);
p->Send_uint8 (info->clients_max); // Used to be max-spectators
/* NETWORK_GAME_INFO_VERSION = 1 */
p->Send_string(info->server_name);
p->Send_string(info->server_revision);
p->Send_uint8 (0); // Used to be server-lang.
p->Send_bool (info->use_password);
p->Send_uint8 (info->clients_max);
p->Send_uint8 (info->clients_on);
p->Send_uint8 (info->spectators_on);
p->Send_string(""); // Used to be map-name.
p->Send_uint16(info->map_width);
p->Send_uint16(info->map_height);
p->Send_uint8 (info->landscape);
@@ -268,15 +261,17 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
* @param p the packet to write the data to
* @param info the NetworkGameInfo struct to serialize
*/
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *info, uint16 flags, uint16 version)
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *info, uint16 flags, uint16 version, bool send_newgrf_names)
{
p->Send_uint8(0); // version num
version = std::max<uint16>(version, 1); // Version 1 is the max supported
p->Send_uint8(version); // version num
p->Send_uint32(info->game_date);
p->Send_uint32(info->start_date);
p->Send_uint8 (info->companies_max);
p->Send_uint8 (info->companies_on);
p->Send_uint8 (info->spectators_max);
p->Send_uint8 (info->clients_max); // Used to be max-spectators
p->Send_string(info->server_name);
p->Send_string(info->server_revision);
p->Send_uint8 (0); // Used to be server-lang.
@@ -290,6 +285,14 @@ void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *in
p->Send_uint8 (info->landscape);
p->Send_bool (info->dedicated);
if (version >= 1) {
GameInfo *game_info = Game::GetInfo();
p->Send_uint32(game_info == nullptr ? -1 : (uint32)game_info->GetVersion());
p->Send_string(game_info == nullptr ? "" : game_info->GetName());
p->Send_uint8(send_newgrf_names ? NST_GRFID_MD5_NAME : NST_GRFID_MD5);
}
{
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
* the GRFs that are needed, i.e. the ones that the server has
@@ -306,9 +309,10 @@ void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *in
/* Send actual GRF Identifications */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) {
SerializeGRFIdentifier(p, &c->ident);
}
if (HasBit(c->flags, GCF_STATIC)) continue;
SerializeGRFIdentifier(p, &c->ident);
if (send_newgrf_names && version >= 1) p->Send_string(c->GetName());
}
}
}
@@ -318,11 +322,12 @@ void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *in
* @param p the packet to read the data from.
* @param info the NetworkGameInfo to deserialize into.
*/
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfoNewGRFLookupTable *newgrf_lookup_table)
{
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
byte game_info_version = p->Recv_uint8();
NewGRFSerializationType newgrf_serialisation = NST_GRFID_MD5;
/*
* Please observe the order.
@@ -333,6 +338,11 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
* to the NetworkGameInfo wire-protocol! */
switch (game_info_version) {
case 6:
newgrf_serialisation = (NewGRFSerializationType)p->Recv_uint8();
if (newgrf_serialisation >= NST_END) return;
FALLTHROUGH;
case 5: {
info->gamescript_version = (int)p->Recv_uint32();
info->gamescript_name = p->Recv_string(NETWORK_NAME_LENGTH);
@@ -348,9 +358,31 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
for (i = 0; i < num_grfs; i++) {
NamedGRFIdentifier grf;
switch (newgrf_serialisation) {
case NST_GRFID_MD5:
DeserializeGRFIdentifier(p, &grf.ident);
break;
case NST_GRFID_MD5_NAME:
DeserializeGRFIdentifierWithName(p, &grf);
break;
case NST_LOOKUP_ID: {
if (newgrf_lookup_table == nullptr) return;
auto it = newgrf_lookup_table->find(p->Recv_uint32());
if (it == newgrf_lookup_table->end()) return;
grf = it->second;
break;
}
default:
NOT_REACHED();
}
GRFConfig *c = new GRFConfig();
DeserializeGRFIdentifier(p, &c->ident);
HandleIncomingNetworkGameInfoGRFConfig(c);
c->ident = grf.ident;
HandleIncomingNetworkGameInfoGRFConfig(c, grf.name);
/* Append GRFConfig to the list */
*dst = c;
@@ -367,13 +399,13 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
case 2:
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
info->spectators_max = p->Recv_uint8 ();
p->Recv_uint8(); // Used to contain max-spectators.
FALLTHROUGH;
case 1:
info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);
info->server_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
p->Recv_uint8 (); // Used to contain server-lang.
if (game_info_version < 6) p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
info->clients_on = p->Recv_uint8 ();
@@ -382,13 +414,13 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
}
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
if (game_info_version < 6) while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
info->map_width = p->Recv_uint16();
info->map_height = p->Recv_uint16();
info->landscape = p->Recv_uint8 ();
info->dedicated = p->Recv_bool ();
if (info->landscape >= NETWORK_NUM_LANDSCAPES) info->landscape = 0;
if (info->landscape >= NUM_LANDSCAPE) info->landscape = 0;
}
}
@@ -402,13 +434,15 @@ void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info)
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
const uint8 version = p->Recv_uint8();
if (version > 0) return; // Unknown version
if (version > 1) return; // Unknown version
NewGRFSerializationType newgrf_serialisation = NST_GRFID_MD5;
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
info->spectators_max = p->Recv_uint8 ();
p->Recv_uint8(); // Used to contain max-spectators.
info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);
info->server_revision = p->Recv_string(NETWORK_LONG_REVISION_LENGTH);
p->Recv_uint8 (); // Used to contain server-lang.
@@ -420,8 +454,17 @@ void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info)
info->map_width = p->Recv_uint32();
info->map_height = p->Recv_uint32();
info->landscape = p->Recv_uint8 ();
if (info->landscape >= NUM_LANDSCAPE) info->landscape = 0;
info->dedicated = p->Recv_bool ();
if (version >= 1) {
info->gamescript_version = (int)p->Recv_uint32();
info->gamescript_name = p->Recv_string(NETWORK_NAME_LENGTH);
newgrf_serialisation = (NewGRFSerializationType)p->Recv_uint8();
if (newgrf_serialisation >= NST_END) return;
}
{
GRFConfig **dst = &info->grfconfig;
uint i;
@@ -431,17 +474,34 @@ void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info)
if (num_grfs > MAX_NON_STATIC_GRF_COUNT) return;
for (i = 0; i < num_grfs; i++) {
NamedGRFIdentifier grf;
switch (newgrf_serialisation) {
case NST_GRFID_MD5:
DeserializeGRFIdentifier(p, &grf.ident);
break;
case NST_GRFID_MD5_NAME:
DeserializeGRFIdentifierWithName(p, &grf);
break;
case NST_LOOKUP_ID: {
DEBUG(net, 0, "Unexpected NST_LOOKUP_ID in DeserializeNetworkGameInfoExtended");
return;
}
default:
NOT_REACHED();
}
GRFConfig *c = new GRFConfig();
DeserializeGRFIdentifier(p, &c->ident);
HandleIncomingNetworkGameInfoGRFConfig(c);
c->ident = grf.ident;
HandleIncomingNetworkGameInfoGRFConfig(c, grf.name);
/* Append GRFConfig to the list */
*dst = c;
dst = &c->next;
}
}
if (info->landscape >= NETWORK_NUM_LANDSCAPES) info->landscape = 0;
}
/**
@@ -471,3 +531,14 @@ void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf)
grf->md5sum[j] = p->Recv_uint8();
}
}
/**
* Deserializes the NamedGRFIdentifier (GRF ID, MD5 checksum and name) from the packet
* @param p the packet to read the data from.
* @param grf the NamedGRFIdentifier to deserialize.
*/
void DeserializeGRFIdentifierWithName(Packet *p, NamedGRFIdentifier *grf)
{
DeserializeGRFIdentifier(p, &grf->ident);
grf->name = p->Recv_string(NETWORK_GRF_NAME_LENGTH);
}

View File

@@ -17,6 +17,8 @@
#include "../../newgrf_config.h"
#include "../../date_type.h"
#include <unordered_map>
/*
* NetworkGameInfo has several revisions which we still need to support on the
* wire. The table below shows the version and size for each field of the
@@ -25,11 +27,32 @@
* Version: Bytes: Description:
* all 1 the version of this packet's structure
*
* 4+ 1 number of GRFs attached (n)
* 4+ n * 20 unique identifier for GRF files. Consists of:
* - one 4 byte variable with the GRF ID
* - 16 bytes (sent sequentially) for the MD5 checksum
* of the GRF
* 6+ 1 type of storage for the NewGRFs below:
* 0 = NewGRF ID and MD5 checksum.
* Used as default for version 5 and below, and for
* later game updates to the Game Coordinator.
* 1 = NewGRF ID, MD5 checksum and name.
* Used for direct requests and the first game
* update to Game Coordinator.
* 2 = Index in NewGRF lookup table.
* Used for sending server listing from the Game
* Coordinator to the clients.
*
* 5+ 4 version number of the Game Script (-1 is case none is selected).
* 5+ var string with the name of the Game Script.
*
* 4+ 1 number of GRFs attached (n).
* 4+ n * var identifiers for GRF files. Consists of:
* Note: the 'vN' refers to packet version and 'type'
* refers to the v6+ type of storage for the NewGRFs.
* - 4 byte variable with the GRF ID.
* For v4, v5, and v6+ in case of type 0 and/or type 1.
* - 16 bytes with the MD5 checksum of the GRF.
* For v4, v5, and v6+ in case of type 0 and/or type 1.
* - string with name of NewGRF.
* For v6+ in case of type 1.
* - 4 byte lookup table index.
* For v6+ in case of type 2.
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
@@ -40,7 +63,7 @@
*
* 1+ var string with the name of the server
* 1+ var string with the revision of the server
* 1+ 1 the language run on the server
* 1 - 5 1 the language run on the server
* (0 = any, 1 = English, 2 = German, 3 = French)
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
* 1+ 1 maximum number of clients allowed on the server
@@ -48,7 +71,7 @@
* 1+ 1 number of spectators on the server
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
* 1+ var string with the name of the map
* 1 - 5 var string with the name of the map
* 1+ 2 width of the map in tiles
* 1+ 2 height of the map in tiles
* 1+ 1 type of map:
@@ -56,6 +79,14 @@
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/
/** The different types/ways a NewGRF can be serialized in the GameInfo since version 6. */
enum NewGRFSerializationType {
NST_GRFID_MD5 = 0, ///< Unique GRF ID and MD5 checksum.
NST_GRFID_MD5_NAME = 1, ///< Unique GRF ID, MD5 checksum and name.
NST_LOOKUP_ID = 2, ///< Unique ID into a lookup table that is sent before.
NST_END ///< The end of the list (period).
};
/**
* The game information that is sent from the server to the client.
*/
@@ -74,7 +105,6 @@ struct NetworkServerGameInfo {
byte companies_on; ///< How many started companies do we have
byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
byte spectators_max; ///< Max spectators allowed on server
byte landscape; ///< The used landscape
int gamescript_version; ///< Version of the gamescript.
std::string gamescript_name; ///< Name of the gamescript.
@@ -89,6 +119,17 @@ struct NetworkGameInfo : NetworkServerGameInfo {
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
};
/**
* Container to hold the GRF identifier (GRF ID + MD5 checksum) and the name
* associated with that NewGRF.
*/
struct NamedGRFIdentifier {
GRFIdentifier ident; ///< The unique identifier of the NewGRF.
std::string name; ///< The name of the NewGRF.
};
/** Lookup table for the GameInfo in case of #NST_LOOKUP_ID. */
typedef std::unordered_map<uint32, NamedGRFIdentifier> GameInfoNewGRFLookupTable;
extern NetworkServerGameInfo _network_game_info;
const char *GetNetworkRevisionString();
@@ -99,11 +140,12 @@ void FillStaticNetworkServerGameInfo();
const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo();
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf);
void DeserializeGRFIdentifierWithName(Packet *p, NamedGRFIdentifier *grf);
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf);
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info);
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfoNewGRFLookupTable *newgrf_lookup_table = nullptr);
void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info);
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info);
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *info, uint16 flags, uint16 version);
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool send_newgrf_names = true);
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *info, uint16 flags, uint16 version, bool send_newgrf_names = true);
#endif /* NETWORK_CORE_GAME_INFO_H */

View File

@@ -42,6 +42,8 @@ bool NetworkCoordinatorSocketHandler::HandlePacket(Packet *p)
case PACKET_COORDINATOR_GC_STUN_REQUEST: return this->Receive_GC_STUN_REQUEST(p);
case PACKET_COORDINATOR_SERCLI_STUN_RESULT: return this->Receive_SERCLI_STUN_RESULT(p);
case PACKET_COORDINATOR_GC_STUN_CONNECT: return this->Receive_GC_STUN_CONNECT(p);
case PACKET_COORDINATOR_GC_NEWGRF_LOOKUP: return this->Receive_GC_NEWGRF_LOOKUP(p);
case PACKET_COORDINATOR_GC_TURN_CONNECT: return this->Receive_GC_TURN_CONNECT(p);
default:
DEBUG(net, 0, "[tcp/coordinator] Received invalid packet type %u", type);
@@ -99,3 +101,5 @@ bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *p) { ret
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }

View File

@@ -41,6 +41,8 @@ enum PacketCoordinatorType {
PACKET_COORDINATOR_GC_STUN_REQUEST, ///< Game Coordinator tells client/server to initiate a STUN request.
PACKET_COORDINATOR_SERCLI_STUN_RESULT, ///< Client/server informs the Game Coordinator of the result of the STUN request.
PACKET_COORDINATOR_GC_STUN_CONNECT, ///< Game Coordinator tells client/server to connect() reusing the STUN local address.
PACKET_COORDINATOR_GC_NEWGRF_LOOKUP, ///< Game Coordinator informs client about NewGRF lookup table updates needed for GC_LISTING.
PACKET_COORDINATOR_GC_TURN_CONNECT, ///< Game Coordinator tells client/server to connect to a specific TURN server.
PACKET_COORDINATOR_END, ///< Must ALWAYS be on the end of this list!! (period)
};
@@ -52,6 +54,7 @@ enum ConnectionType {
CONNECTION_TYPE_ISOLATED, ///< The Game Coordinator failed to find a way to connect to your server. Nobody will be able to join.
CONNECTION_TYPE_DIRECT, ///< The Game Coordinator can directly connect to your server.
CONNECTION_TYPE_STUN, ///< The Game Coordinator can connect to your server via a STUN request.
CONNECTION_TYPE_TURN, ///< The Game Coordinator needs you to connect to a relay.
};
/**
@@ -125,6 +128,7 @@ protected:
* uint8 Game Coordinator protocol version.
* uint8 Game-info version used by this client.
* string Revision of the client.
* uint32 (Game Coordinator protocol >= 4) Cursor as received from GC_NEWGRF_LOOKUP, or zero.
*
* @param p The packet that was just received.
* @return True upon success, otherwise false.
@@ -263,6 +267,43 @@ protected:
*/
virtual bool Receive_GC_STUN_CONNECT(Packet *p);
/**
* Game Coordinator informs the client of updates for the NewGRFs lookup table
* as used by the NewGRF deserialization in GC_LISTING.
* This packet is sent after a CLIENT_LISTING request, but before GC_LISTING.
*
* uint32 Lookup table cursor.
* uint16 Number of NewGRFs in the packet, with for each of the NewGRFs:
* uint32 Lookup table index for the NewGRF.
* uint32 Unique NewGRF ID.
* byte[16] MD5 checksum of the NewGRF
* string Name of the NewGRF.
*
* The lookup table built using these packets are used by the deserialisation
* of the NewGRFs for servers in the GC_LISTING. These updates are additive,
* i.e. each update will add NewGRFs but never remove them. However, this
* lookup table is specific to the connection with the Game Coordinator, and
* should be considered invalid after disconnecting from the Game Coordinator.
*
* @param p The packet that was just received.
* @return True upon success, otherwise false.
*/
virtual bool Receive_GC_NEWGRF_LOOKUP(Packet *p);
/**
* Game Coordinator requests that we make a connection to the indicated
* peer, which is a TURN server.
*
* string Token to track the current connect request.
* uint8 Tracking number to track current connect request.
* string Ticket to hand over to the TURN server.
* string Connection string of the TURN server.
*
* @param p The packet that was just received.
* @return True upon success, otherwise false.
*/
virtual bool Receive_GC_TURN_CONNECT(Packet *p);
bool HandlePacket(Packet *p);
public:
/**

View File

@@ -112,7 +112,7 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
_networking = false;
ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_CLIENT_QUIT;
return this->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
return this->CloseConnection(NETWORK_RECV_STATUS_CONNECTION_LOST);
@@ -141,8 +141,6 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
case PACKET_CLIENT_GAME_INFO: return this->Receive_CLIENT_GAME_INFO(p);
case PACKET_SERVER_GAME_INFO: return this->Receive_SERVER_GAME_INFO(p);
case PACKET_SERVER_GAME_INFO_EXTENDED: return this->Receive_SERVER_GAME_INFO_EXTENDED(p);
case PACKET_CLIENT_COMPANY_INFO: return this->Receive_CLIENT_COMPANY_INFO(p);
case PACKET_SERVER_COMPANY_INFO: return this->Receive_SERVER_COMPANY_INFO(p);
case PACKET_SERVER_CLIENT_INFO: return this->Receive_SERVER_CLIENT_INFO(p);
case PACKET_SERVER_NEED_GAME_PASSWORD: return this->Receive_SERVER_NEED_GAME_PASSWORD(p);
case PACKET_SERVER_NEED_COMPANY_PASSWORD: return this->Receive_SERVER_NEED_COMPANY_PASSWORD(p);
@@ -234,8 +232,6 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { re
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO_EXTENDED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO_EXTENDED); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_GAME_PASSWORD); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_COMPANY_PASSWORD); }

View File

@@ -39,9 +39,9 @@ enum PacketGameType {
PACKET_CLIENT_JOIN, ///< The client telling the server it wants to join.
PACKET_SERVER_ERROR, ///< Server sending an error message to the client.
/* Packets used for the pre-game lobby. */
PACKET_CLIENT_COMPANY_INFO, ///< Request information about all companies.
PACKET_SERVER_COMPANY_INFO, ///< Information about a single company.
/* Unused packet types, formerly used for the pre-game lobby. */
PACKET_CLIENT_UNUSED, ///< Unused.
PACKET_SERVER_UNUSED, ///< Unused.
/* Packets used to get the game info. */
PACKET_SERVER_GAME_INFO, ///< Information about the server.
@@ -221,40 +221,6 @@ protected:
*/
virtual NetworkRecvStatus Receive_SERVER_GAME_INFO_EXTENDED(Packet *p);
/**
* Request company information (in detail).
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p);
/**
* Sends information about the companies (one packet per company):
* uint8 Version of the structure of this packet (NETWORK_COMPANY_INFO_VERSION).
* bool Contains data (false marks the end of updates).
* uint8 ID of the company.
* string Name of the company.
* uint32 Year the company was inaugurated.
* uint64 Value.
* uint64 Money.
* uint64 Income.
* uint16 Performance (last quarter).
* bool Company is password protected.
* uint16 Number of trains.
* uint16 Number of lorries.
* uint16 Number of busses.
* uint16 Number of planes.
* uint16 Number of ships.
* uint16 Number of train stations.
* uint16 Number of lorry stations.
* uint16 Number of bus stops.
* uint16 Number of airports and heliports.
* uint16 Number of harbours.
* bool Company is an AI.
* string Client names (comma separated list)
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p);
/**
* Send information about a client:
* uint32 ID of the client (always unique on a server. 1 = server, 0 is invalid).

View File

@@ -0,0 +1,70 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file tcp_turn.cpp Basic functions to receive and send TURN packets.
*/
#include "../../stdafx.h"
#include "../../date_func.h"
#include "../../debug.h"
#include "tcp_turn.h"
#include "../../safeguards.h"
/**
* Handle the given packet, i.e. pass it to the right
* parser receive command.
* @param p the packet to handle
* @return true if we should immediately handle further packets, false otherwise
*/
bool NetworkTurnSocketHandler::HandlePacket(Packet *p)
{
PacketTurnType type = (PacketTurnType)p->Recv_uint8();
switch (type) {
case PACKET_TURN_TURN_ERROR: return this->Receive_TURN_ERROR(p);
case PACKET_TURN_SERCLI_CONNECT: return this->Receive_SERCLI_CONNECT(p);
case PACKET_TURN_TURN_CONNECTED: return this->Receive_TURN_CONNECTED(p);
default:
DEBUG(net, 0, "[tcp/turn] Received invalid packet type %u", type);
return false;
}
}
/**
* Receive a packet at TCP level
* @return Whether at least one packet was received.
*/
bool NetworkTurnSocketHandler::ReceivePackets()
{
std::unique_ptr<Packet> p;
static const int MAX_PACKETS_TO_RECEIVE = 4;
int i = MAX_PACKETS_TO_RECEIVE;
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
bool cont = this->HandlePacket(p.get());
if (!cont) return true;
}
return i != MAX_PACKETS_TO_RECEIVE - 1;
}
/**
* Helper for logging receiving invalid packets.
* @param type The received packet type.
* @return Always false, as it's an error.
*/
bool NetworkTurnSocketHandler::ReceiveInvalidPacket(PacketTurnType type)
{
DEBUG(net, 0, "[tcp/turn] Received illegal packet type %u", type);
return false;
}
bool NetworkTurnSocketHandler::Receive_TURN_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_ERROR); }
bool NetworkTurnSocketHandler::Receive_SERCLI_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_SERCLI_CONNECT); }
bool NetworkTurnSocketHandler::Receive_TURN_CONNECTED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_CONNECTED); }

View File

@@ -0,0 +1,79 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file tcp_turn.h Basic functions to receive and send TCP packets to/from the TURN server.
*/
#ifndef NETWORK_CORE_TCP_TURN_H
#define NETWORK_CORE_TCP_TURN_H
#include "os_abstraction.h"
#include "tcp.h"
#include "packet.h"
#include "game_info.h"
/** Enum with all types of TCP TURN packets. The order MUST not be changed. **/
enum PacketTurnType {
PACKET_TURN_TURN_ERROR, ///< TURN server is unable to relay.
PACKET_TURN_SERCLI_CONNECT, ///< Client or server is connecting to the TURN server.
PACKET_TURN_TURN_CONNECTED, ///< TURN server indicates the socket is now being relayed.
PACKET_TURN_END, ///< Must ALWAYS be on the end of this list!! (period)
};
/** Base socket handler for all TURN TCP sockets. */
class NetworkTurnSocketHandler : public NetworkTCPSocketHandler {
protected:
bool ReceiveInvalidPacket(PacketTurnType type);
/**
* TURN server was unable to connect the client or server based on the
* token. Most likely cause is an invalid token or the other side that
* hasn't connected in a reasonable amount of time.
*
* @param p The packet that was just received.
* @return True upon success, otherwise false.
*/
virtual bool Receive_TURN_ERROR(Packet *p);
/**
* Client or servers wants to connect to the TURN server (on request by
* the Game Coordinator).
*
* uint8 Game Coordinator protocol version.
* string Token to track the current TURN request.
*
* @param p The packet that was just received.
* @return True upon success, otherwise false.
*/
virtual bool Receive_SERCLI_CONNECT(Packet *p);
/**
* TURN server has connected client and server together and will now relay
* all packets to each other. No further TURN packets should be send over
* this socket, and the socket should be handed over to the game protocol.
*
* string Hostname of the peer. This can be used to check if a client is not banned etc.
*
* @param p The packet that was just received.
* @return True upon success, otherwise false.
*/
virtual bool Receive_TURN_CONNECTED(Packet *p);
bool HandlePacket(Packet *p);
public:
/**
* Create a new cs socket handler for a given cs.
* @param s the socket we are connected with.
* @param address IP etc. of the client.
*/
NetworkTurnSocketHandler(SOCKET s = INVALID_SOCKET) : NetworkTCPSocketHandler(s) {}
bool ReceivePackets();
};
#endif /* NETWORK_CORE_TCP_TURN_H */