Merge tag '12.0-beta1' into jgrpp-beta
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/build_vehicle_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/fios.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/lang/polish.txt # src/network/core/game_info.cpp # src/network/core/game_info.h # src/network/core/tcp_game.cpp # src/network/core/tcp_game.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_coordinator.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_engine.cpp # src/openttd.cpp # src/rev.cpp.in # src/settings_type.h # src/train.h # src/train_cmd.cpp
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@@ -22,6 +22,7 @@ static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas";
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static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The default port of the Game Coordinator server (TCP)
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static const uint16 NETWORK_STUN_SERVER_PORT = 3975; ///< The default port of the STUN server (TCP)
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static const uint16 NETWORK_TURN_SERVER_PORT = 3974; ///< The default port of the TURN server (TCP)
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static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
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static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
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static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
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@@ -48,9 +49,9 @@ static const uint16 TCP_MTU = 32767; ///< Numbe
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static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
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static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 5; ///< What version of game-info do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
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static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
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static const byte NETWORK_COORDINATOR_VERSION = 3; ///< What version of game-coordinator-protocol do we use?
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static const byte NETWORK_COORDINATOR_VERSION = 5; ///< What version of game-coordinator-protocol do we use?
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static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
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static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
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@@ -95,14 +96,4 @@ static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maxim
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*/
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static const uint NETWORK_MAX_GRF_COUNT = 255;
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/**
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* The number of landscapes in OpenTTD.
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* This number must be equal to NUM_LANDSCAPE, but as this number is used
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* within the network code and that the network code is shared with the
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* masterserver/updater, it has to be declared in here too. In network.cpp
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* there is a compile assertion to check that this NUM_LANDSCAPE is equal
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* to NETWORK_NUM_LANDSCAPES.
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*/
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static const uint NETWORK_NUM_LANDSCAPES = 4;
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#endif /* NETWORK_CORE_CONFIG_H */
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