Merge tag '12.0-beta1' into jgrpp-beta

# Conflicts:
#	CMakeLists.txt
#	bin/ai/CMakeLists.txt
#	bin/game/CMakeLists.txt
#	src/build_vehicle_gui.cpp
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/fios.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/lang/polish.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/tcp_game.cpp
#	src/network/core/tcp_game.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_coordinator.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_engine.cpp
#	src/openttd.cpp
#	src/rev.cpp.in
#	src/settings_type.h
#	src/train.h
#	src/train_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2021-11-02 17:51:38 +00:00
146 changed files with 2391 additions and 2807 deletions

View File

@@ -17,6 +17,8 @@
#include "../../newgrf_config.h"
#include "../../date_type.h"
#include <unordered_map>
/*
* NetworkGameInfo has several revisions which we still need to support on the
* wire. The table below shows the version and size for each field of the
@@ -25,11 +27,32 @@
* Version: Bytes: Description:
* all 1 the version of this packet's structure
*
* 4+ 1 number of GRFs attached (n)
* 4+ n * 20 unique identifier for GRF files. Consists of:
* - one 4 byte variable with the GRF ID
* - 16 bytes (sent sequentially) for the MD5 checksum
* of the GRF
* 6+ 1 type of storage for the NewGRFs below:
* 0 = NewGRF ID and MD5 checksum.
* Used as default for version 5 and below, and for
* later game updates to the Game Coordinator.
* 1 = NewGRF ID, MD5 checksum and name.
* Used for direct requests and the first game
* update to Game Coordinator.
* 2 = Index in NewGRF lookup table.
* Used for sending server listing from the Game
* Coordinator to the clients.
*
* 5+ 4 version number of the Game Script (-1 is case none is selected).
* 5+ var string with the name of the Game Script.
*
* 4+ 1 number of GRFs attached (n).
* 4+ n * var identifiers for GRF files. Consists of:
* Note: the 'vN' refers to packet version and 'type'
* refers to the v6+ type of storage for the NewGRFs.
* - 4 byte variable with the GRF ID.
* For v4, v5, and v6+ in case of type 0 and/or type 1.
* - 16 bytes with the MD5 checksum of the GRF.
* For v4, v5, and v6+ in case of type 0 and/or type 1.
* - string with name of NewGRF.
* For v6+ in case of type 1.
* - 4 byte lookup table index.
* For v6+ in case of type 2.
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
@@ -40,7 +63,7 @@
*
* 1+ var string with the name of the server
* 1+ var string with the revision of the server
* 1+ 1 the language run on the server
* 1 - 5 1 the language run on the server
* (0 = any, 1 = English, 2 = German, 3 = French)
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
* 1+ 1 maximum number of clients allowed on the server
@@ -48,7 +71,7 @@
* 1+ 1 number of spectators on the server
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
* 1+ var string with the name of the map
* 1 - 5 var string with the name of the map
* 1+ 2 width of the map in tiles
* 1+ 2 height of the map in tiles
* 1+ 1 type of map:
@@ -56,6 +79,14 @@
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/
/** The different types/ways a NewGRF can be serialized in the GameInfo since version 6. */
enum NewGRFSerializationType {
NST_GRFID_MD5 = 0, ///< Unique GRF ID and MD5 checksum.
NST_GRFID_MD5_NAME = 1, ///< Unique GRF ID, MD5 checksum and name.
NST_LOOKUP_ID = 2, ///< Unique ID into a lookup table that is sent before.
NST_END ///< The end of the list (period).
};
/**
* The game information that is sent from the server to the client.
*/
@@ -74,7 +105,6 @@ struct NetworkServerGameInfo {
byte companies_on; ///< How many started companies do we have
byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
byte spectators_max; ///< Max spectators allowed on server
byte landscape; ///< The used landscape
int gamescript_version; ///< Version of the gamescript.
std::string gamescript_name; ///< Name of the gamescript.
@@ -89,6 +119,17 @@ struct NetworkGameInfo : NetworkServerGameInfo {
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
};
/**
* Container to hold the GRF identifier (GRF ID + MD5 checksum) and the name
* associated with that NewGRF.
*/
struct NamedGRFIdentifier {
GRFIdentifier ident; ///< The unique identifier of the NewGRF.
std::string name; ///< The name of the NewGRF.
};
/** Lookup table for the GameInfo in case of #NST_LOOKUP_ID. */
typedef std::unordered_map<uint32, NamedGRFIdentifier> GameInfoNewGRFLookupTable;
extern NetworkServerGameInfo _network_game_info;
const char *GetNetworkRevisionString();
@@ -99,11 +140,12 @@ void FillStaticNetworkServerGameInfo();
const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo();
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf);
void DeserializeGRFIdentifierWithName(Packet *p, NamedGRFIdentifier *grf);
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf);
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info);
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfoNewGRFLookupTable *newgrf_lookup_table = nullptr);
void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info);
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info);
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *info, uint16 flags, uint16 version);
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool send_newgrf_names = true);
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkServerGameInfo *info, uint16 flags, uint16 version, bool send_newgrf_names = true);
#endif /* NETWORK_CORE_GAME_INFO_H */