Merge tag '12.0-beta1' into jgrpp-beta

# Conflicts:
#	CMakeLists.txt
#	bin/ai/CMakeLists.txt
#	bin/game/CMakeLists.txt
#	src/build_vehicle_gui.cpp
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/fios.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/lang/polish.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/tcp_game.cpp
#	src/network/core/tcp_game.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_coordinator.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_engine.cpp
#	src/openttd.cpp
#	src/rev.cpp.in
#	src/settings_type.h
#	src/train.h
#	src/train_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2021-11-02 17:51:38 +00:00
146 changed files with 2391 additions and 2807 deletions

View File

@@ -23,7 +23,6 @@ private:
enum ServerStatus {
STATUS_INACTIVE, ///< The client is not connected nor active.
STATUS_GAME_INFO, ///< We are trying to get the game information.
STATUS_COMPANY_INFO, ///< We are trying to get company information.
STATUS_JOIN, ///< We are trying to join a server.
STATUS_NEWGRFS_CHECK, ///< Last action was checking NewGRFs.
STATUS_AUTH_GAME, ///< Last action was requesting game (server) password.
@@ -54,7 +53,6 @@ protected:
NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_GAME_INFO_EXTENDED(Packet *p) override;
NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override;
@@ -94,7 +92,7 @@ public:
std::string GetDebugInfo() const override;
static NetworkRecvStatus SendInformationQuery(bool request_company_info);
static NetworkRecvStatus SendInformationQuery();
static NetworkRecvStatus SendJoin();
static NetworkRecvStatus SendCommand(const CommandPacket *cp);