Merge tag '12.0-beta1' into jgrpp-beta
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/build_vehicle_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/fios.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/lang/polish.txt # src/network/core/game_info.cpp # src/network/core/game_info.h # src/network/core/tcp_game.cpp # src/network/core/tcp_game.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_coordinator.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_engine.cpp # src/openttd.cpp # src/rev.cpp.in # src/settings_type.h # src/train.h # src/train_cmd.cpp
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@@ -134,7 +134,7 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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/* Check whether we can allocate a unit number. Autoreplace does not allocate
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* an unit number as it will (always) reuse the one of the replaced vehicle
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* and (train) wagons don't have an unit number in any scenario. */
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UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
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UnitID unit_num = (flags & DC_QUERY_COST || flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
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if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
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/* If we are refitting we need to temporarily purchase the vehicle to be able to
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