Add save/load support for train speed adaptation
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@@ -105,6 +105,7 @@ enum SlXvFeatureIndex {
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XSLFI_WATER_FLOODING, ///< Water flooding map bit
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XSLFI_MORE_HOUSES, ///< More house types
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XSLFI_CUSTOM_TOWN_ZONE, ///< Custom town zones
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XSLFI_TRAIN_SPEED_ADAPTATION, ///< Train speed adaptation
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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