(svn r26211) -Add: specialised non-animated SS2 blitter (MJP)
With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time
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								src/blitter/32bpp_sse2.cpp
									
									
									
									
									
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								src/blitter/32bpp_sse2.cpp
									
									
									
									
									
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/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file 32bpp_sse2.cpp Implementation of the SSE2 32 bpp blitter. */
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#ifdef WITH_SSE
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#include "../stdafx.h"
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#include "../zoom_func.h"
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#include "../settings_type.h"
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#include "32bpp_sse2.hpp"
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/** Instantiation of the SSE2 32bpp blitter factory. */
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static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
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/**
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 * Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
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 *
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 * @tparam mode blitter mode
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 * @param bp further blitting parameters
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 * @param zoom zoom level at which we are drawing
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 */
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template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
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inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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{
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	Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
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	int effective_width = bp->width;
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	/* Find where to start reading in the source sprite */
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	const SpriteData * const sd = (const SpriteData *) bp->sprite;
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	const SpriteInfo * const si = &sd->infos[zoom];
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	const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
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	const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
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	if (read_mode != RM_WITH_MARGIN) {
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		src_rgba_line += bp->skip_left;
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		src_mv_line += bp->skip_left;
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	}
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	/* Load these variables into register before loop. */
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	const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
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	for (int y = bp->height; y != 0; y--) {
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		Colour *dst = dst_line;
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		const Colour *src = src_rgba_line + META_LENGTH;
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		const MapValue *src_mv = src_mv_line;
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		switch (mode) {
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			default: {
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				switch (read_mode) {
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					case RM_WITH_MARGIN: {
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						src += src_rgba_line[0].data;
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						dst += src_rgba_line[0].data;
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						const int width_diff = si->sprite_width - bp->width;
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						effective_width = bp->width - (int) src_rgba_line[0].data;
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						const int delta_diff = (int) src_rgba_line[1].data - width_diff;
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						const int new_width = effective_width - (delta_diff & ~1);
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						effective_width = delta_diff > 0 ? new_width : effective_width;
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						if (effective_width <= 0) break;
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						/* FALLTHROUGH */
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					}
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					case RM_WITH_SKIP: {
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						for (uint x = (uint) effective_width / 2; x > 0; x--) {
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							__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
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							__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
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							ALPHA_BLEND_2();
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							*(uint64*) dst = EXTR64(srcABCD, 0);
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							src += 2;
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							dst += 2;
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						}
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						if (bt_last == BT_ODD) {
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							__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
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							__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
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							ALPHA_BLEND_2();
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							(*dst).data = EXTR32(srcABCD, 0);
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						}
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						break;
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					}
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					default: NOT_REACHED();
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				}
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				break;
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			}
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			case BM_COLOUR_REMAP: {
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				switch (read_mode) {
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					case RM_WITH_MARGIN: {
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						src += src_rgba_line[0].data;
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						src_mv += src_rgba_line[0].data;
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						dst += src_rgba_line[0].data;
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						const int width_diff = si->sprite_width - bp->width;
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						effective_width = bp->width - (int) src_rgba_line[0].data;
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						const int delta_diff = (int) src_rgba_line[1].data - width_diff;
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						const int nd = effective_width - delta_diff;
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						effective_width = delta_diff > 0 ? nd : effective_width;
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						if (effective_width <= 0) break;
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						/* FALLTHROUGH */
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					}
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					case RM_WITH_SKIP: {
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						const byte *remap = bp->remap;
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						for (uint x = (uint) effective_width; x != 0; x--) {
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							/* In case the m-channel is zero, do not remap this pixel in any way */
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							if (src_mv->m == 0) {
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								if (src->a < 255) {
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									__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
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									__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
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									ALPHA_BLEND_2();
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									(*dst).data = EXTR32(srcABCD, 0);
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								} else {
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									*dst = src->data;
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								}
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							} else {
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								const uint r = remap[src_mv->m];
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								if (r != 0) {
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									Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v);
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									if (src->a < 255) {
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										__m128i srcABCD;
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										__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
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										remapped_colour.a = src->a;
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										INSR32(remapped_colour.data, srcABCD, 0);
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										ALPHA_BLEND_2();
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										(*dst).data = EXTR32(srcABCD, 0);
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									} else
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										*dst = remapped_colour;
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								}
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							}
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							src_mv++;
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							dst++;
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							src++;
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						}
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						break;
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					}
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					default: NOT_REACHED();
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				}
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				src_mv_line += si->sprite_width;
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				break;
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			}
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			case BM_TRANSPARENT:
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				/* Make the current colour a bit more black, so it looks like this image is transparent */
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				for (int x = bp->width; x != 0; x--) {
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					if (src->a == 255) {
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						*dst = MakeTransparent(*dst, 3, 4);
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					} else {
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						*dst = MakeTransparent(*dst, (256 * 4 - src->a), 256 * 4);
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					}
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					dst++;
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					src++;
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				}
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				break;
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		}
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		src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
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		dst_line += bp->pitch;
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	}
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}
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/**
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 * Draws a sprite to a (screen) buffer. Calls adequate templated function.
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 *
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 * @param bp further blitting parameters
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 * @param mode blitter mode
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 * @param zoom zoom level at which we are drawing
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 */
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void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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	switch (mode) {
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		case BM_NORMAL: {
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			const BlockType bt_last = (BlockType) (bp->width & 1);
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			if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
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				switch (bt_last) {
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					case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
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					case BT_ODD:  Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
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					default: NOT_REACHED();
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				}
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			} else {
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				switch (bt_last) {
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					case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
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					case BT_ODD:  Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
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					default: NOT_REACHED();
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				}
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			}
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			break;
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		}
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		case BM_COLOUR_REMAP:
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			if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
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				Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
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			} else {
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				Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
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			}
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		case BM_TRANSPARENT:  Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
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		default: NOT_REACHED();
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	}
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}
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Sprite *Blitter_32bppSSE2::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
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{
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	/* First uint32 of a line = ~1 & the number of transparent pixels from the left.
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	 * Second uint32 of a line = the number of transparent pixels from the right.
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	 * Then all RGBA then all MV.
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	 */
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	ZoomLevel zoom_min = ZOOM_LVL_NORMAL;
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	ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
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	if (sprite->type != ST_FONT) {
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		zoom_min = _settings_client.gui.zoom_min;
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		zoom_max = _settings_client.gui.zoom_max;
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		if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
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	}
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	/* Calculate sizes and allocate. */
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	SpriteData sd;
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	uint all_sprites_size = 0;
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	for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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		const SpriteLoader::Sprite *src_sprite = &sprite[z];
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		sd.infos[z].sprite_width = src_sprite->width;
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		sd.infos[z].sprite_offset = all_sprites_size;
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		sd.infos[z].sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32) * META_LENGTH;
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		const uint rgba_size = sd.infos[z].sprite_line_size * src_sprite->height;
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		sd.infos[z].mv_offset = all_sprites_size + rgba_size;
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		const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height;
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		all_sprites_size += rgba_size + mv_size;
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	}
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	Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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	dst_sprite->height = sprite->height;
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	dst_sprite->width  = sprite->width;
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	dst_sprite->x_offs = sprite->x_offs;
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	dst_sprite->y_offs = sprite->y_offs;
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	memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
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	/* Copy colours. */
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	for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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		const SpriteLoader::Sprite *src_sprite = &sprite[z];
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		const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
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		Colour *dst_rgba_line = (Colour *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].sprite_offset];
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		MapValue *dst_mv = (MapValue *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].mv_offset];
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		for (uint y = src_sprite->height; y != 0; y--) {
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			Colour *dst_rgba = dst_rgba_line + META_LENGTH;
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			for (uint x = src_sprite->width; x != 0; x--) {
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				if (src->a != 0) {
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					dst_rgba->a = src->a;
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					dst_mv->m = src->m;
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					if (src->m != 0) {
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						/* Get brightest value (or default brightness if it's a black pixel). */
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						const uint8 rgb_max = max(src->r, max(src->g, src->b));
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						dst_mv->v = (rgb_max == 0) ? DEFAULT_BRIGHTNESS : rgb_max;
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						/* Pre-convert the mapping channel to a RGB value. */
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						const Colour colour = AdjustBrightness(LookupColourInPalette(src->m), dst_mv->v);
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						dst_rgba->r = colour.r;
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						dst_rgba->g = colour.g;
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						dst_rgba->b = colour.b;
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					} else {
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						dst_rgba->r = src->r;
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						dst_rgba->g = src->g;
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						dst_rgba->b = src->b;
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						dst_mv->v = DEFAULT_BRIGHTNESS;
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					}
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				} else {
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					dst_rgba->data = 0;
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					*(uint16*) dst_mv = 0;
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				}
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				dst_rgba++;
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				dst_mv++;
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				src++;
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			}
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			/* Count the number of transparent pixels from the left. */
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			dst_rgba = dst_rgba_line + META_LENGTH;
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			uint32 nb_pix_transp = 0;
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			for (uint x = src_sprite->width; x != 0; x--) {
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				if (dst_rgba->a == 0) nb_pix_transp++;
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				else break;
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				dst_rgba++;
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			}
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			(*dst_rgba_line).data = nb_pix_transp & ~1; // "& ~1" to preserve the last block type
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			Colour *nb_right = dst_rgba_line + 1;
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			dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
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			/* Count the number of transparent pixels from the right. */
 | 
			
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			dst_rgba = dst_rgba_line - 1;
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			nb_pix_transp = 0;
 | 
			
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			for (uint x = src_sprite->width; x != 0; x--) {
 | 
			
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				if (dst_rgba->a == 0) nb_pix_transp++;
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				else break;
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				dst_rgba--;
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			}
 | 
			
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			(*nb_right).data = nb_pix_transp; // no "& ~1" here, must be done when we know bp->width
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		}
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	}
 | 
			
		||||
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	return dst_sprite;
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		||||
}
 | 
			
		||||
 | 
			
		||||
/** ReallyAdjustBrightness() is not called that often.
 | 
			
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 * Inlining this function implies a far jump, which has a huge latency.
 | 
			
		||||
 */
 | 
			
		||||
inline Colour Blitter_32bppSSE2::AdjustBrightness(Colour colour, uint8 brightness)
 | 
			
		||||
{
 | 
			
		||||
	/* Shortcut for normal brightness. */
 | 
			
		||||
	if (brightness == DEFAULT_BRIGHTNESS) return colour;
 | 
			
		||||
 | 
			
		||||
	return this->ReallyAdjustBrightness(colour, brightness);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Colour Blitter_32bppSSE2::ReallyAdjustBrightness(Colour colour, uint8 brightness)
 | 
			
		||||
{
 | 
			
		||||
	ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
 | 
			
		||||
	c16 *= brightness;
 | 
			
		||||
	uint64 c16_ob = c16; // Helps out of order execution.
 | 
			
		||||
	c16 /= DEFAULT_BRIGHTNESS;
 | 
			
		||||
	c16 &= 0x01FF01FF01FF;
 | 
			
		||||
 | 
			
		||||
	/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
 | 
			
		||||
	c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
 | 
			
		||||
	uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
 | 
			
		||||
 | 
			
		||||
	const uint32 alpha32 = colour.data & 0xFF000000;
 | 
			
		||||
	__m128i ret;
 | 
			
		||||
	INSR64(c16, ret, 0);
 | 
			
		||||
	if (ob != 0) {
 | 
			
		||||
		/* Reduce overbright strength. */
 | 
			
		||||
		ob /= 2;
 | 
			
		||||
		__m128i ob128;
 | 
			
		||||
		INSR64(ob | ob << 16 | ob << 32, ob128, 0);
 | 
			
		||||
		__m128i white = OVERBRIGHT_VALUE_MASK;
 | 
			
		||||
		__m128i c128 = ret;
 | 
			
		||||
		ret = _mm_subs_epu16(white, c128); /* PSUBUSW,   (255 - rgb) */
 | 
			
		||||
		ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
 | 
			
		||||
		ret = _mm_srli_epi16(ret, 8);      /* PSRLW,  ob*(255 - rgb)/256 */
 | 
			
		||||
		ret = _mm_add_epi16(ret, c128);    /* PADDW,  ob*(255 - rgb)/256 + rgb */
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	ret = _mm_packus_epi16(ret, ret);      /* PACKUSWB, saturate and pack. */
 | 
			
		||||
	return alpha32 | EXTR32(ret, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif /* WITH_SSE */
 | 
			
		||||
							
								
								
									
										128
									
								
								src/blitter/32bpp_sse2.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										128
									
								
								src/blitter/32bpp_sse2.hpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,128 @@
 | 
			
		||||
/* $Id$ */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * This file is part of OpenTTD.
 | 
			
		||||
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | 
			
		||||
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
			
		||||
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */
 | 
			
		||||
 | 
			
		||||
#ifndef BLITTER_32BPP_SSE2_HPP
 | 
			
		||||
#define BLITTER_32BPP_SSE2_HPP
 | 
			
		||||
 | 
			
		||||
#ifdef WITH_SSE
 | 
			
		||||
 | 
			
		||||
#include "32bpp_simple.hpp"
 | 
			
		||||
#include "emmintrin.h"
 | 
			
		||||
 | 
			
		||||
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
 | 
			
		||||
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
 | 
			
		||||
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
 | 
			
		||||
 | 
			
		||||
#ifdef _MSC_VER
 | 
			
		||||
	#define ALIGN(n) __declspec(align(n))
 | 
			
		||||
#else
 | 
			
		||||
	#define ALIGN(n) __attribute__ ((aligned (n)))
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
typedef union ALIGN(16) um128i {
 | 
			
		||||
	__m128i m128i;
 | 
			
		||||
	uint8 m128i_u8[16];
 | 
			
		||||
	uint16 m128i_u16[8];
 | 
			
		||||
	uint32 m128i_u32[4];
 | 
			
		||||
	uint64 m128i_u64[2];
 | 
			
		||||
} um128i;
 | 
			
		||||
 | 
			
		||||
#define CLEAR_HIGH_BYTE_MASK        _mm_setr_epi8(-1,  0, -1,  0, -1,  0, -1,  0, -1,  0, -1,  0, -1,  0, -1,  0)
 | 
			
		||||
#define ALPHA_CONTROL_MASK          _mm_setr_epi8( 6,  7,  6,  7,  6,  7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
 | 
			
		||||
#define PACK_LOW_CONTROL_MASK       _mm_setr_epi8( 0,  2,  4, -1,  8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
 | 
			
		||||
#define PACK_HIGH_CONTROL_MASK      _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1,  0,  2,  4, -1,  8, 10, 12, -1)
 | 
			
		||||
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1,  2,  1,  2,  1,  2,  0,  2,  3,  2,  3,  2,  3,  2,  0,  2)
 | 
			
		||||
#define BRIGHTNESS_DIV_CLEANER      _mm_setr_epi8(-1,  1, -1,  1, -1,  1, -1,  0, -1,  1, -1,  1, -1,  1, -1,  0)
 | 
			
		||||
#define OVERBRIGHT_PRESENCE_MASK    _mm_setr_epi8( 1,  0,  1,  0,  1,  0,  0,  0,  1,  0,  1,  0,  1,  0,  0,  0)
 | 
			
		||||
#define OVERBRIGHT_VALUE_MASK       _mm_setr_epi8(-1,  0, -1,  0, -1,  0,  0,  0, -1,  0, -1,  0, -1,  0,  0,  0)
 | 
			
		||||
#define OVERBRIGHT_CONTROL_MASK     _mm_setr_epi8( 0,  1,  0,  1,  0,  1,  7,  7,  2,  3,  2,  3,  2,  3,  7,  7)
 | 
			
		||||
#define TRANSPARENT_NOM_BASE        _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
 | 
			
		||||
 | 
			
		||||
#define EXTR32(from, rank) (*(um128i*) &from).m128i_u32[rank]
 | 
			
		||||
#define EXTR64(from, rank) (*(um128i*) &from).m128i_u64[rank]
 | 
			
		||||
#define INSR32(val, into, rank) { \
 | 
			
		||||
	(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, val, (rank)*2); \
 | 
			
		||||
	(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, (val) >> 16, (rank)*2 + 1); \
 | 
			
		||||
}
 | 
			
		||||
#define INSR64(val, into, rank) (*(um128i*) &into).m128i_u64[rank] = (val)
 | 
			
		||||
 | 
			
		||||
/* Alpha blend 2 pixels. */
 | 
			
		||||
#define ALPHA_BLEND_2() { \
 | 
			
		||||
	__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
 | 
			
		||||
	__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
 | 
			
		||||
	\
 | 
			
		||||
	__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128());   /* PCMPGTW, if (alpha > 0) a++; */ \
 | 
			
		||||
	alphaAB = _mm_srli_epi16(alphaAB, 15); \
 | 
			
		||||
	alphaAB = _mm_add_epi16(alphaAB, srcAB); \
 | 
			
		||||
	alphaAB = _mm_shufflelo_epi16(alphaAB, 0x3F); /* PSHUFLW, put alpha1 in front of each rgb1 */ \
 | 
			
		||||
	alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F); /* PSHUFHW, put alpha2 in front of each rgb2 */ \
 | 
			
		||||
	\
 | 
			
		||||
	srcAB = _mm_sub_epi16(srcAB, dstAB);          /* PSUBW,    (r - Cr) */ \
 | 
			
		||||
	srcAB = _mm_mullo_epi16(srcAB, alphaAB);      /* PMULLW, a*(r - Cr) */ \
 | 
			
		||||
	srcAB = _mm_srli_epi16(srcAB, 8);             /* PSRLW,  a*(r - Cr)/256 */ \
 | 
			
		||||
	srcAB = _mm_add_epi16(srcAB, dstAB);          /* PADDW,  a*(r - Cr)/256 + Cr */ \
 | 
			
		||||
	srcAB = _mm_and_si128(srcAB, clear_hi);       /* PAND, wipe high bytes to keep low bytes when packing */ \
 | 
			
		||||
	srcABCD = _mm_packus_epi16(srcAB, srcAB);     /* PACKUSWB, pack 2 colours (with saturation) */ \
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/** The SSE2 32 bpp blitter (without palette animation). */
 | 
			
		||||
class Blitter_32bppSSE2 : public Blitter_32bppSimple {
 | 
			
		||||
public:
 | 
			
		||||
	struct MapValue {
 | 
			
		||||
		uint8 m;
 | 
			
		||||
		uint8 v;
 | 
			
		||||
	};
 | 
			
		||||
	assert_compile(sizeof(MapValue) == 2);
 | 
			
		||||
 | 
			
		||||
	/** Helper for creating specialised functions for specific optimisations. */
 | 
			
		||||
	enum ReadMode {
 | 
			
		||||
		RM_WITH_SKIP,   ///< Use normal code for skipping empty pixels.
 | 
			
		||||
		RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work.
 | 
			
		||||
		RM_NONE,        ///< No specialisation.
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/** Helper for creating specialised functions for the case where the sprite width is odd or even. */
 | 
			
		||||
	enum BlockType {
 | 
			
		||||
		BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel.
 | 
			
		||||
		BT_ODD,  ///< An odd number of pixels in the width; special case for the last pixel.
 | 
			
		||||
		BT_NONE, ///< No specialisation for either case.
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/** Data stored about a (single) sprite. */
 | 
			
		||||
	struct SpriteInfo {
 | 
			
		||||
		uint32 sprite_offset;    ///< The offset to the sprite data.
 | 
			
		||||
		uint32 mv_offset;        ///< The offset to the map value data.
 | 
			
		||||
		uint16 sprite_line_size; ///< The size of a single line (pitch).
 | 
			
		||||
		uint16 sprite_width;     ///< The width of the sprite.
 | 
			
		||||
	};
 | 
			
		||||
	struct SpriteData {
 | 
			
		||||
		SpriteInfo infos[ZOOM_LVL_COUNT];
 | 
			
		||||
		byte data[]; ///< Data, all zoomlevels.
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	virtual Colour AdjustBrightness(Colour colour, uint8 brightness);
 | 
			
		||||
	Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
 | 
			
		||||
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 | 
			
		||||
	template <BlitterMode mode, ReadMode read_mode, BlockType bt_last>
 | 
			
		||||
	void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
 | 
			
		||||
	/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 | 
			
		||||
	/* virtual */ const char *GetName() { return "32bpp-sse2"; }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/** Factory for the SSE2 32 bpp blitter (without palette animation). */
 | 
			
		||||
class FBlitter_32bppSSE2 : public BlitterFactory {
 | 
			
		||||
public:
 | 
			
		||||
	FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
 | 
			
		||||
	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif /* WITH_SSE */
 | 
			
		||||
#endif /* BLITTER_32BPP_SSE2_HPP */
 | 
			
		||||
@@ -1077,7 +1077,7 @@ static bool AllocateDibSection(int w, int h, bool force)
 | 
			
		||||
	bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
 | 
			
		||||
 | 
			
		||||
	bi->bmiHeader.biWidth = _wnd.width = w;
 | 
			
		||||
	bi->bmiHeader.biHeight = -(_wnd.height = h);
 | 
			
		||||
	bi->bmiHeader.biHeight = -(_wnd.height = h+1); // Allocate extra room to prevent out-of-bounds when SSE reads a 16B block at the end of the buffer.
 | 
			
		||||
 | 
			
		||||
	bi->bmiHeader.biPlanes = 1;
 | 
			
		||||
	bi->bmiHeader.biBitCount = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user