(svn r22411) -Document: another bunch of bits
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@@ -875,21 +875,28 @@ static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
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SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
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}
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/** Start with a normal game. */
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void ShowGenerateLandscape()
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{
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_ShowGenerateLandscape(GLWM_GENERATE);
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}
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/** Start with loading a heightmap. */
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void ShowHeightmapLoad()
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{
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_ShowGenerateLandscape(GLWM_HEIGHTMAP);
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}
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/** Start with a scenario editor. */
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void StartScenarioEditor()
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{
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StartGeneratingLandscape(GLWM_SCENARIO);
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}
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/**
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* Start a normal game without the GUI.
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* @param seed The seed of the new game.
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*/
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void StartNewGameWithoutGUI(uint seed)
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{
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/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
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@@ -1155,6 +1162,7 @@ static const WindowDesc _create_scenario_desc(
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_nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
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);
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/** Show the window to create a scenario. */
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void ShowCreateScenario()
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{
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DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
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