(svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail().
- Codechange: [NPF] Check the railtype along a route against the engine type instead of against the previouse tile. This clears the way for electriefied rails. - Add: [NPF] [ 1209644 ] A penalty for crossings (peter1138)
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@@ -131,6 +131,7 @@ static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction)
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RememberData rd;
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int owner = -1;
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/* XXX: Mode 2 is currently only used for ships, why is this code here? */
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if (tpf->tracktype == TRANSPORT_RAIL) {
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if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) {
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owner = GetTileOwner(tile);
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@@ -340,6 +341,10 @@ static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, int direction)
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/* if i can get rid of this, tail end recursion can be used to minimize
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* stack space dramatically. */
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/* If we are doing signal setting, we must reverse at evere tile, so we
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* iterate all the tracks in a signal block, even when a normal train would
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* not reach it (for example, when two lines merge */
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if (tpf->hasbit_13)
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return;
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