(svn r19053) -Codechange: Add an enum for the special flags of industry tiles. (based on andythenorth' work)
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@@ -55,6 +55,7 @@ enum IndustryConstructionType {
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ICT_SCENARIO_EDITOR ///< while scenarion edition
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};
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/** Various industry behaviours mostly to represent original TTD specialities */
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enum IndustryBehaviour {
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INDUSTRYBEH_NONE = 0,
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INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
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@@ -79,6 +80,13 @@ enum IndustryBehaviour {
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};
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DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour);
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/** Flags for miscellaneous industry tile specialities */
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enum IndustryTileSpecialFlags {
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INDTILE_SPECIAL_NONE = 0,
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INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS = 1 << 0, ///< Callback 0x26 needs random bits
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};
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DECLARE_ENUM_AS_BIT_SET(IndustryTileSpecialFlags);
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struct IndustryTileTable {
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TileIndexDiffC ti;
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IndustryGfx gfx;
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@@ -167,7 +175,7 @@ struct IndustryTileSpec {
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uint16 animation_info; ///< Information about the animation (is it looping, how many loops etc)
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uint8 animation_speed; ///< The speed of the animation
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uint8 animation_triggers; ///< When to start the animation
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uint8 animation_special_flags; ///< Extra flags to influence the animation
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IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
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bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though
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struct GRFFileProps grf_prop;
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};
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