(svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.
- CodeChange: remove unused "CANT_DO_THIS" double-string.
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@@ -70,7 +70,7 @@ static int GetCurRes(void)
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static inline bool RoadVehiclesAreBuilt(void)
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{
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Vehicle *v;
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road) return true;
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}
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@@ -171,7 +171,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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break;
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case 11: /* Road side */
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if (_opt_ptr->road_side != e->dropdown.index) { // only change if setting changed
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DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_EMPTY));
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DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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MarkWholeScreenDirty();
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}
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break;
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@@ -214,8 +214,9 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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*/
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int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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/* Check boundaries and you can only change this if NO vehicles have been built yet */
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if (p1 > 1 || RoadVehiclesAreBuilt()) return CMD_ERROR;
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/* Check boundaries and you can only change this if NO vehicles have been built yet,
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* except in the intro-menu where of course it's always possible to do so. */
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if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
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if (flags & DC_EXEC) {
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_opt_ptr->road_side = p1;
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