From fc2f746b803aa5232cfdd8d248e5554fc72f9a30 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Mon, 19 Feb 2024 20:51:58 +0000 Subject: [PATCH] Increase river pathfinding node limit --- src/landscape.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/landscape.cpp b/src/landscape.cpp index 6396f1341f..b82076ce46 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1235,7 +1235,7 @@ static void BuildRiver(TileIndex begin, TileIndex end) finder.EndNodeCheck = River_EndNodeCheck; finder.FoundEndNode = River_FoundEndNode; finder.user_target = &end; - finder.max_search_nodes = AYSTAR_DEF_MAX_SEARCH_NODES; + finder.max_search_nodes = 100 * AYSTAR_DEF_MAX_SEARCH_NODES; finder.Init(1 << RIVER_HASH_SIZE);