(svn r10480) -Fix: Don't allow building lighthouses and transmitters under bridges in the scenario editor, or during world generation.

This commit is contained in:
maedhros
2007-07-08 18:40:15 +00:00
parent c9ef554e01
commit fc3764ef4b
2 changed files with 6 additions and 4 deletions

View File

@@ -31,6 +31,7 @@
#include "variables.h"
#include "train.h"
#include "roadveh.h"
#include "bridge_map.h"
#include "unmovable_map.h"
#include "string.h"
#include "screenshot.h"
@@ -1137,7 +1138,7 @@ static void PlaceProc_RockyArea(TileIndex tile)
static void PlaceProc_LightHouse(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) {
return;
}
@@ -1148,7 +1149,7 @@ static void PlaceProc_LightHouse(TileIndex tile)
static void PlaceProc_Transmitter(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) {
return;
}