Codechange: Move Ticks into their own class
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@@ -151,7 +151,7 @@ static const uint16_t _accum_days_for_month[] = {
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*/
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/* static */ void TimerGameCalendar::SetDate(TimerGameCalendar::Date date, TimerGameCalendar::DateFract fract)
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{
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assert(fract < DAY_TICKS);
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assert(fract < Ticks::DAY_TICKS);
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YearMonthDay ymd;
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@@ -189,7 +189,7 @@ void TimerManager<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed delta)
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if (_game_mode == GM_MENU) return;
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TimerGameCalendar::date_fract++;
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if (TimerGameCalendar::date_fract < DAY_TICKS) return;
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if (TimerGameCalendar::date_fract < Ticks::DAY_TICKS) return;
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TimerGameCalendar::date_fract = 0;
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/* increase day counter */
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@@ -14,9 +14,6 @@
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#include <chrono>
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/** Estimation of how many ticks fit in a single second. */
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static const uint TICKS_PER_SECOND = 1000 / MILLISECONDS_PER_TICK;
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/**
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* Timer that represents the game-ticks. It will pause when the game is paused.
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*
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@@ -24,6 +21,8 @@ static const uint TICKS_PER_SECOND = 1000 / MILLISECONDS_PER_TICK;
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*/
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class TimerGameTick {
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public:
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using Ticks = int32_t; ///< The type to store ticks in
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using TPeriod = uint;
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using TElapsed = uint;
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struct TStorage {
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@@ -33,4 +32,28 @@ public:
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static uint64_t counter; ///< Monotonic counter, in ticks, since start of game.
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};
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/**
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* Storage class for Ticks constants.
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*/
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class Ticks {
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public:
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static constexpr TimerGameTick::Ticks INVALID_TICKS = -1; ///< Representation of an invalid number of ticks.
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/**
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* 1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885. On an overflow the new day begun and 65535 / 885 = 74.
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* 1 tick is approximately 27 ms.
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* 1 day is thus about 2 seconds (74 * 27 = 1998) on a machine that can run OpenTTD normally
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*/
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static constexpr TimerGameTick::Ticks DAY_TICKS = 74; ///< ticks per day
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static constexpr TimerGameTick::Ticks TICKS_PER_SECOND = 1000 / MILLISECONDS_PER_TICK; ///< Estimation of how many ticks fit in a single second.
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static constexpr TimerGameTick::Ticks STATION_RATING_TICKS = 185; ///< Cycle duration for updating station rating.
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static constexpr TimerGameTick::Ticks STATION_ACCEPTANCE_TICKS = 250; ///< Cycle duration for updating station acceptance.
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static constexpr TimerGameTick::Ticks STATION_LINKGRAPH_TICKS = 504; ///< Cycle duration for cleaning dead links.
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static constexpr TimerGameTick::Ticks CARGO_AGING_TICKS = 185; ///< Cycle duration for aging cargo.
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static constexpr TimerGameTick::Ticks INDUSTRY_PRODUCE_TICKS = 256; ///< Cycle duration for industry production.
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static constexpr TimerGameTick::Ticks TOWN_GROWTH_TICKS = 70; ///< Cycle duration for towns trying to grow (this originates from the size of the town array in TTD).
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static constexpr TimerGameTick::Ticks INDUSTRY_CUT_TREE_TICKS = INDUSTRY_PRODUCE_TICKS * 2; ///< Cycle duration for lumber mill's extra action.
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};
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#endif /* TIMER_GAME_TICK_H */
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