Codechange: Move Ticks into their own class
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@@ -918,7 +918,7 @@ static void RunVehicleDayProc()
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if (_game_mode != GM_NORMAL) return;
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/* Run the day_proc for every DAY_TICKS vehicle starting at TimerGameCalendar::date_fract. */
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for (size_t i = TimerGameCalendar::date_fract; i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
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for (size_t i = TimerGameCalendar::date_fract; i < Vehicle::GetPoolSize(); i += Ticks::DAY_TICKS) {
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Vehicle *v = Vehicle::Get(i);
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if (v == nullptr) continue;
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@@ -2108,7 +2108,7 @@ void Vehicle::BeginLoading()
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{
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assert(IsTileType(this->tile, MP_STATION) || this->type == VEH_SHIP);
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Ticks travel_time = TimerGameTick::counter - this->last_loading_tick;
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TimerGameTick::Ticks travel_time = TimerGameTick::counter - this->last_loading_tick;
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if (this->current_order.IsType(OT_GOTO_STATION) &&
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this->current_order.GetDestination() == this->last_station_visited) {
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this->DeleteUnreachedImplicitOrders();
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