(svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai)
This commit is contained in:
		
							
								
								
									
										14
									
								
								ai/ai.h
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								ai/ai.h
									
									
									
									
									
								
							@@ -20,20 +20,20 @@ typedef struct AICommand {
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/* The struct for an AIScript Player */
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typedef struct AIPlayer {
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	bool active;            //! Is this AI active?
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	AICommand *queue;       //! The commands that he has in his queue
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	AICommand *queue_tail;  //! The tail of this queue
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	bool active;            ///< Is this AI active?
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	AICommand *queue;       ///< The commands that he has in his queue
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	AICommand *queue_tail;  ///< The tail of this queue
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} AIPlayer;
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/* The struct to keep some data about the AI in general */
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typedef struct AIStruct {
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	/* General */
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	bool enabled;           //! Is AI enabled?
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	uint tick;              //! The current tick (something like _frame_counter, only for AIs)
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	bool enabled;           ///< Is AI enabled?
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	uint tick;              ///< The current tick (something like _frame_counter, only for AIs)
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	/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
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	bool network_client;    //! Are we a network_client?
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	uint8 network_playas;   //! The current network player we are connected as
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	bool network_client;    ///< Are we a network_client?
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	uint8 network_playas;   ///< The current network player we are connected as
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} AIStruct;
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VARDEF AIStruct _ai;
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@@ -90,9 +90,9 @@ typedef struct IndustrySpec {
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#include "table/build_industry.h"
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typedef enum IndustryType {
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	INDUSTRY_NOT_CLOSABLE,     //! Industry can never close
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	INDUSTRY_PRODUCTION,       //! Industry can close and change of production
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	INDUSTRY_CLOSABLE,         //! Industry can only close (no production change)
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	INDUSTRY_NOT_CLOSABLE,     ///< Industry can never close
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	INDUSTRY_PRODUCTION,       ///< Industry can close and change of production
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	INDUSTRY_CLOSABLE,         ///< Industry can only close (no production change)
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} IndustryType;
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@@ -170,8 +170,8 @@ VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
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VARDEF char _network_server_password[NETWORK_PASSWORD_LENGTH];
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VARDEF char _network_rcon_password[NETWORK_PASSWORD_LENGTH];
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VARDEF uint16 _network_max_join_time;             //! Time a client can max take to join
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VARDEF bool _network_pause_on_join;               //! Pause the game when a client tries to join (more chance of succeeding join)
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VARDEF uint16 _network_max_join_time;             ///< Time a client can max take to join
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VARDEF bool _network_pause_on_join;               ///< Pause the game when a client tries to join (more chance of succeeding join)
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VARDEF uint16 _redirect_console_to_client;
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										10
									
								
								oldloader.c
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								oldloader.c
									
									
									
									
									
								
							@@ -44,12 +44,12 @@ typedef struct LoadgameState {
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typedef bool OldChunkProc(LoadgameState *ls, int num);
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typedef struct OldChunks {
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	uint32 type;         //! Type of field
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	uint32 amount;       //! Amount of fields
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	uint32 type;         ///< Type of field
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	uint32 amount;       ///< Amount of fields
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	void *ptr;           //! Pointer where to save the data (may only be set if offset is 0)
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	uint offset;         //! Offset from basepointer (may only be set if ptr is NULL)
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	OldChunkProc *proc;  //! Pointer to function that is called with OC_CHUNK
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	void *ptr;           ///< Pointer where to save the data (may only be set if offset is 0)
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	uint offset;         ///< Offset from basepointer (may only be set if ptr is NULL)
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	OldChunkProc *proc;  ///< Pointer to function that is called with OC_CHUNK
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} OldChunks;
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/* OldChunk-Type */
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@@ -65,11 +65,11 @@ typedef byte PlayerID;
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typedef byte OrderID;
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typedef byte CargoID;
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typedef uint16 StringID;
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typedef uint32 SpriteID;    //! The number of a sprite, without mapping bits and colortables
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typedef uint32 PalSpriteID; //! The number of a sprite plus all the mapping bits and colortables
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typedef uint32 SpriteID;    ///< The number of a sprite, without mapping bits and colortables
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typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
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typedef uint32 CursorID;
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typedef uint16 EngineID; //! All enginenumbers should be of this type
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typedef uint16 UnitID;   //! All unitnumber stuff is of this type (or anyway, should be)
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typedef uint16 EngineID; ///< All enginenumbers should be of this type
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typedef uint16 UnitID;   ///< All unitnumber stuff is of this type (or anyway, should be)
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typedef uint32 WindowNumber;
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typedef byte WindowClass;
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										4
									
								
								order.h
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								order.h
									
									
									
									
									
								
							@@ -80,9 +80,9 @@ typedef struct Order {
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	uint8  flags;
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	uint16 station;
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	struct Order *next;   //! Pointer to next order. If NULL, end of list
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	struct Order *next;   ///< Pointer to next order. If NULL, end of list
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	uint16 index;         //! Index of the order, is not saved or anything, just for reference
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	uint16 index;         ///< Index of the order, is not saved or anything, just for reference
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} Order;
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#define MAX_BACKUP_ORDER_COUNT 40
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										16
									
								
								pool.h
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								pool.h
									
									
									
									
									
								
							@@ -14,19 +14,19 @@ typedef void MemoryPoolNewBlock(uint start_item);
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 *  please try to avoid manual calls!
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 */
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struct MemoryPool {
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	const char name[10];        //! Name of the pool (just for debugging)
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	const char name[10];        ///< Name of the pool (just for debugging)
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	const uint max_blocks;      //! The max amount of blocks this pool can have
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	const uint block_size_bits; //! The size of each block in bits
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	const uint item_size;       //! How many bytes one block is
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	const uint max_blocks;      ///< The max amount of blocks this pool can have
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	const uint block_size_bits; ///< The size of each block in bits
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	const uint item_size;       ///< How many bytes one block is
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	/// Pointer to a function that is called after a new block is added
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	MemoryPoolNewBlock *new_block_proc;
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	//!< Pointer to a function that is called after a new block is added
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	uint current_blocks;        //! How many blocks we have in our pool
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	uint total_items;           //! How many items we now have in this pool
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	uint current_blocks;        ///< How many blocks we have in our pool
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	uint total_items;           ///< How many items we now have in this pool
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	byte **blocks;              //! An array of blocks (one block hold all the items)
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	byte **blocks;              ///< An array of blocks (one block hold all the items)
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};
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/**
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@@ -64,7 +64,7 @@ enum {
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	VEHICLES_POOL_BLOCK_SIZE_BITS = 9,       /* In bits, so (1 << 9) == 512 */
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	VEHICLES_POOL_MAX_BLOCKS      = 125,
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	BLOCKS_FOR_SPECIAL_VEHICLES   = 2, //! Blocks needed for special vehicles
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	BLOCKS_FOR_SPECIAL_VEHICLES   = 2, ///< Blocks needed for special vehicles
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};
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/**
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										12
									
								
								vehicle.h
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								vehicle.h
									
									
									
									
									
								
							@@ -185,14 +185,14 @@ struct Vehicle {
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	byte tick_counter;// increased by one for each tick
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	/* Begin Order-stuff */
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	Order current_order;     //! The current order (+ status, like: loading)
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	OrderID cur_order_index; //! The index to the current order
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	Order current_order;     ///< The current order (+ status, like: loading)
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	OrderID cur_order_index; ///< The index to the current order
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	Order *orders;           //! Pointer to the first order for this vehicle
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	OrderID num_orders;      //! How many orders there are in the list
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	Order *orders;           ///< Pointer to the first order for this vehicle
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	OrderID num_orders;      ///< How many orders there are in the list
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	Vehicle *next_shared;    //! If not NULL, this points to the next vehicle that shared the order
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	Vehicle *prev_shared;    //! If not NULL, this points to the prev vehicle that shared the order
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	Vehicle *next_shared;    ///< If not NULL, this points to the next vehicle that shared the order
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	Vehicle *prev_shared;    ///< If not NULL, this points to the prev vehicle that shared the order
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	/* End Order-stuff */
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	// Boundaries for the current position in the world and a next hash link.
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