(svn r27010) -Feature [FS#4126]: more height levels (ic111, ChillCore, CommanderZ)
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		@@ -17,14 +17,14 @@ static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the in
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static const uint TILE_PIXELS    = 32;            ///< a tile is 32x32 pixels
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static const uint TILE_HEIGHT    =  8;            ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
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static const uint MAX_TILE_HEIGHT     = 15;                    ///< Maximum allowed tile height
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static const uint MAX_TILE_HEIGHT     = 255;                   ///< Maximum allowed tile height
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static const uint MIN_MAX_HEIGHTLEVEL = 15;                    ///< Lower bound of maximum allowed heightlevel (in the construction settings)
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static const uint DEF_MAX_HEIGHTLEVEL = 15;                    ///< Default maximum allowed heightlevel (in the construction settings)
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static const uint DEF_MAX_HEIGHTLEVEL = 30;                    ///< Default maximum allowed heightlevel (in the construction settings)
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static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT;       ///< Upper bound of maximum allowed heightlevel (in the construction settings)
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static const uint MIN_SNOWLINE_HEIGHT = 2;                     ///< Minimum snowline height
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static const uint DEF_SNOWLINE_HEIGHT = 7;                     ///< Default snowline height
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static const uint DEF_SNOWLINE_HEIGHT = 15;                    ///< Default snowline height
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static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
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