Fix #12127, 555a379
: Truncation ellipses rendered shadows even for black font without shadows (#12132)
(cherry picked from commit bb86023d50
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
89b6773c93
commit
fcad801685
13
src/gfx.cpp
13
src/gfx.cpp
@@ -555,6 +555,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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truncation &= max_w < w; // Whether we need to do truncation.
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truncation &= max_w < w; // Whether we need to do truncation.
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int dot_width = 0; // Cache for the width of the dot.
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int dot_width = 0; // Cache for the width of the dot.
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const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
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const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
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bool dot_has_shadow = false; // Whether the dot's font requires shadows.
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if (truncation) {
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if (truncation) {
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/*
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/*
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@@ -564,6 +565,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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* the truncation dots.
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* the truncation dots.
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*/
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*/
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FontCache *fc = line.GetVisualRun(0).GetFont()->fc;
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FontCache *fc = line.GetVisualRun(0).GetFont()->fc;
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dot_has_shadow = fc->GetDrawGlyphShadow();
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GlyphID dot_glyph = fc->MapCharToGlyph('.');
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GlyphID dot_glyph = fc->MapCharToGlyph('.');
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dot_width = fc->GetGlyphWidth(dot_glyph);
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dot_width = fc->GetGlyphWidth(dot_glyph);
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dot_sprite = fc->GetGlyph(dot_glyph);
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dot_sprite = fc->GetGlyph(dot_glyph);
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@@ -612,7 +614,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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/* Draw shadow, then foreground */
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/* Draw shadow, then foreground */
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for (bool do_shadow : { true, false }) {
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for (bool do_shadow : { true, false }) {
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TextColour colour = TC_BLACK;
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bool colour_has_shadow = false;
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for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
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for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
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const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
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const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
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const auto &glyphs = run.GetGlyphs();
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const auto &glyphs = run.GetGlyphs();
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@@ -620,9 +622,10 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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const Font *f = run.GetFont();
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const Font *f = run.GetFont();
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FontCache *fc = f->fc;
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FontCache *fc = f->fc;
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colour = f->colour;
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TextColour colour = f->colour;
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if (do_shadow && (!fc->GetDrawGlyphShadow() || (colour & TC_NO_SHADE) != 0 || (colour & ~TC_FORCED) == TC_BLACK)) continue;
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colour_has_shadow = (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
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ctx.SetColourRemap(do_shadow ? TC_BLACK : colour);
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ctx.SetColourRemap(do_shadow ? TC_BLACK : colour); // the last run also sets the colour for the truncation dots
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if (do_shadow && (!fc->GetDrawGlyphShadow() || !colour_has_shadow)) continue;
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DrawPixelInfo *dpi = _cur_dpi;
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DrawPixelInfo *dpi = _cur_dpi;
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int dpi_left = dpi->left;
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int dpi_left = dpi->left;
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@@ -651,7 +654,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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}
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}
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}
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}
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if (truncation) {
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if (truncation && (!do_shadow || (dot_has_shadow && colour_has_shadow))) {
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int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
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int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
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for (int i = 0; i < 3; i++, x += dot_width) {
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for (int i = 0; i < 3; i++, x += dot_width) {
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GfxMainBlitter(ctx, dot_sprite, x + (do_shadow ? shadow_offset : 0), y + (do_shadow ? shadow_offset : 0), BM_COLOUR_REMAP);
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GfxMainBlitter(ctx, dot_sprite, x + (do_shadow ? shadow_offset : 0), y + (do_shadow ? shadow_offset : 0), BM_COLOUR_REMAP);
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