(svn r20771) -Add: concept of vehicle list identifiers to identify a vehicle list instead of a string of parameters
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@@ -99,13 +99,13 @@ const StringID BaseVehicleListWindow::vehicle_depot_name[] = {
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STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR
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};
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void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 window_type)
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void BaseVehicleListWindow::BuildVehicleList(const VehicleListIdentifier &vli)
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{
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if (!this->vehicles.NeedRebuild()) return;
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DEBUG(misc, 3, "Building vehicle list for company %d at station %d", owner, index);
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DEBUG(misc, 3, "Building vehicle list for company %d at station %d", vli.company, vli.index);
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GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type);
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GenerateVehicleSortList(&this->vehicles, vli);
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uint unitnumber = 0;
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for (const Vehicle **v = this->vehicles.Begin(); v != this->vehicles.End(); v++) {
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@@ -1108,7 +1108,8 @@ public:
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this->vehicles.SetListing(*this->sorting);
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this->vehicles.ForceRebuild();
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this->vehicles.NeedResort();
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this->BuildVehicleList(company, GB(window_number, 16, 16), window_type);
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VehicleListIdentifier vli((VehicleListType)(window_type >> 8), this->vehicle_type, owner, GB(window_number, 16, 16));
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this->BuildVehicleList(vli);
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this->SortVehicleList();
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/* Set up the window widgets */
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@@ -1222,7 +1223,8 @@ public:
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{
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const uint16 window_type = this->window_number & VLW_MASK;
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this->BuildVehicleList(this->owner, GB(this->window_number, 16, 16), window_type);
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VehicleListIdentifier vli((VehicleListType)(window_type >> 8), this->vehicle_type, this->owner, GB(this->window_number, 16, 16));
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this->BuildVehicleList(vli);
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this->SortVehicleList();
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if (this->vehicles.Length() == 0 && this->IsWidgetLowered(VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
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