(svn r20771) -Add: concept of vehicle list identifiers to identify a vehicle list instead of a string of parameters
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@@ -63,35 +63,25 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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/**
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* Generate a list of vehicles based on window type.
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* @param list Pointer to list to add vehicles to
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* @param type Type of vehicle
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* @param owner Company to generate list for
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* @param index This parameter has different meanings depending on window_type
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* <ul>
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* <li>VLW_STATION_LIST: index of station/waypoint to generate a list for</li>
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* <li>VLW_SHARED_ORDERS: index of order to generate a list for<li>
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* <li>VLW_STANDARD: not used<li>
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* <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li>
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* <li>VLW_GROUP_LIST: index of group to generate a list for</li>
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* </ul>
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* @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h
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* @param list Pointer to list to add vehicles to
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* @param vli The identifier of this vehicle list.
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* @return false if invalid list is requested
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*/
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bool GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type)
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bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
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{
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list->Clear();
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const Vehicle *v;
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switch (window_type) {
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case VLW_STATION_LIST:
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switch (vli.type) {
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case VL_STATION_LIST:
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->IsPrimaryVehicle()) {
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if (v->type == vli.type && v->IsPrimaryVehicle()) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT))
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&& order->GetDestination() == index) {
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&& order->GetDestination() == vli.index) {
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*list->Append() = v;
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break;
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}
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@@ -100,31 +90,31 @@ bool GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, u
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}
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break;
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case VLW_SHARED_ORDERS:
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case VL_SHARED_ORDERS:
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/* Add all vehicles from this vehicle's shared order list */
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v = Vehicle::GetIfValid(index);
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if (v == NULL || v->type != type || !v->IsPrimaryVehicle()) return false;
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v = Vehicle::GetIfValid(vli.index);
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if (v == NULL || v->type != vli.type || !v->IsPrimaryVehicle()) return false;
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for (; v != NULL; v = v->NextShared()) {
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*list->Append() = v;
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}
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break;
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case VLW_STANDARD:
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case VL_STANDARD:
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) {
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if (v->type == vli.type && v->owner == vli.company && v->IsPrimaryVehicle()) {
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*list->Append() = v;
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}
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}
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break;
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case VLW_DEPOT_LIST:
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case VL_DEPOT_LIST:
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->IsPrimaryVehicle()) {
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if (v->type == vli.type && v->IsPrimaryVehicle()) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == index) {
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if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) {
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*list->Append() = v;
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break;
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}
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@@ -133,10 +123,10 @@ bool GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, u
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}
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break;
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case VLW_GROUP_LIST:
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case VL_GROUP_LIST:
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->IsPrimaryVehicle() &&
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v->owner == owner && v->group_id == index) {
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if (v->type == vli.type && v->IsPrimaryVehicle() &&
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v->owner == vli.company && v->group_id == vli.index) {
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*list->Append() = v;
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}
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}
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