Merge upstream PR #7852 into jgrpp

Feature: Show the name of the NewGRF in the build vehicle window

Author: stormcone

# Conflicts:
#	src/lang/english.txt
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/table/settings.ini
This commit is contained in:
Jonathan G Rennison
2019-12-13 17:28:48 +00:00
5 changed files with 22 additions and 0 deletions

View File

@@ -1370,6 +1370,9 @@ STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE_HELPTEXT :When enabled, o
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :When enabled the name of the NewGRF which the selected vehicle comes from displayed at the bottom of the build vehicle window
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}