Merge upstream PR #7852 into jgrpp
Feature: Show the name of the NewGRF in the build vehicle window Author: stormcone # Conflicts: # src/lang/english.txt # src/settings_gui.cpp # src/settings_type.h # src/table/settings.ini
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@@ -1370,6 +1370,9 @@ STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE_HELPTEXT :When enabled, o
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STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
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STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
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STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window
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STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :When enabled the name of the NewGRF which the selected vehicle comes from displayed at the bottom of the build vehicle window
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STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
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STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
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STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
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