Merge upstream PR #7852 into jgrpp
Feature: Show the name of the NewGRF in the build vehicle window Author: stormcone # Conflicts: # src/lang/english.txt # src/settings_gui.cpp # src/settings_type.h # src/table/settings.ini
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@@ -929,6 +929,14 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number,
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/* Additional text from NewGRF */
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y = ShowAdditionalText(left, right, y, engine_number);
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/* The NewGRF's name which the vehicle comes from */
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const GRFConfig *config = GetGRFConfig(e->GetGRFID());
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if (_settings_client.gui.show_newgrf_name && config != nullptr)
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{
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DrawString(left, right, y, config->GetName(), TC_BLACK);
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y += FONT_HEIGHT_NORMAL;
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}
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return y;
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}
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@@ -1370,6 +1370,9 @@ STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE_HELPTEXT :When enabled, o
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STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
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STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
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STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window
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STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :When enabled the name of the NewGRF which the selected vehicle comes from displayed at the bottom of the build vehicle window
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STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
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STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
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STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
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@@ -1709,6 +1709,7 @@ static SettingsContainer &GetSettingsTree()
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interface->Add(new SettingEntry("gui.adv_sig_bridge_tun_modes"));
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interface->Add(new SettingEntry("gui.show_depot_sell_gui"));
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interface->Add(new SettingEntry("gui.open_vehicle_gui_clone_share"));
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interface->Add(new SettingEntry("gui.show_newgrf_name"));
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}
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SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS));
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@@ -194,6 +194,7 @@ struct GUISettings {
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bool adv_sig_bridge_tun_modes; ///< Enable advanced modes for signals on bridges/tunnels.
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bool show_depot_sell_gui; ///< Show go to depot and sell in UI
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bool open_vehicle_gui_clone_share; ///< Open vehicle GUI when share-cloning vehicle from depot GUI
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bool show_newgrf_name; ///< Show the name of the NewGRF in the build vehicle window
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uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
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uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.
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@@ -4534,6 +4534,15 @@ str = STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE
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strhelp = STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE_HELPTEXT
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cat = SC_EXPERT
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[SDTC_BOOL]
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var = gui.show_newgrf_name
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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def = false
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str = STR_CONFIG_SETTING_SHOW_NEWGRF_NAME
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strhelp = STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT
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proc = RedrawScreen
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cat = SC_ADVANCED
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; For the dedicated build we'll enable dates in logs by default.
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[SDTC_BOOL]
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ifdef = DEDICATED
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