(svn r10434) -Fix (r9315): When setting multiple house overrides in one Action 0, don't override them all with the first ID.
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		| @@ -1307,11 +1307,11 @@ static bool TownHouseChangeInfo(uint hid, int numinfo, int prop, byte **bufp, in | ||||
|  | ||||
| 				/* The house being overridden must be an original house. */ | ||||
| 				if (override >= NEW_HOUSE_OFFSET) { | ||||
| 					grfmsg(2, "TownHouseChangeInfo: Attempt to override new house %u with house id %u. Ignoring.", override, hid); | ||||
| 					grfmsg(2, "TownHouseChangeInfo: Attempt to override new house %u with house id %u. Ignoring.", override, hid + i); | ||||
| 					continue; | ||||
| 				} | ||||
|  | ||||
| 				_house_mngr.Add(hid, override); | ||||
| 				_house_mngr.Add(hid + i, override); | ||||
| 			} break; | ||||
|  | ||||
| 			case 0x16: // Periodic refresh multiplier | ||||
|   | ||||
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