Merge branch 'master' into jgrpp
# Conflicts: # src/animated_tile.cpp # src/cargopacket.h # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/date.cpp # src/disaster_vehicle.cpp # src/dock_gui.cpp # src/economy.cpp # src/engine.cpp # src/error_gui.cpp # src/fontcache/spritefontcache.cpp # src/game/game_gui.cpp # src/game/game_text.cpp # src/gfx.cpp # src/graph_gui.cpp # src/highscore_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/english_AU.txt # src/lang/english_US.txt # src/lang/finnish.txt # src/lang/french.txt # src/lang/italian.txt # src/lang/portuguese.txt # src/lang/russian.txt # src/lang/turkish.txt # src/lang/vietnamese.txt # src/main_gui.cpp # src/misc_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf.h # src/newgrf_generic.cpp # src/news_gui.cpp # src/openttd.cpp # src/os/unix/unix.cpp # src/os/windows/font_win32.cpp # src/os/windows/win32.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/misc_sl.cpp # src/saveload/oldloader_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/script/script_gui.cpp # src/settings_table.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spritecache.cpp # src/spritecache.h # src/spriteloader/grf.cpp # src/station_cmd.cpp # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen_base.cpp # src/subsidy.cpp # src/table/settings/difficulty_settings.ini # src/texteff.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/townname.cpp # src/vehicle.cpp # src/waypoint_cmd.cpp # src/widgets/dropdown.cpp # src/window.cpp
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@@ -30,12 +30,12 @@ static bool CheckAPIVersion(const char *api_version)
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#if defined(_WIN32)
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#undef GetClassName
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#endif /* _WIN32 */
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template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
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template <> const char *GetClassName<GameInfo, ScriptType::GS>() { return "GSInfo"; }
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/* static */ void GameInfo::RegisterAPI(Squirrel *engine)
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{
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/* Create the GSInfo class, and add the RegisterGS function */
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DefSQClass<GameInfo, ST_GS> SQGSInfo("GSInfo");
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DefSQClass<GameInfo, ScriptType::GS> SQGSInfo("GSInfo");
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SQGSInfo.PreRegister(engine);
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SQGSInfo.AddConstructor<void (GameInfo::*)(), 1>(engine, "x");
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SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting");
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@@ -27,7 +27,7 @@
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GameInstance::GameInstance() :
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ScriptInstance("GS", ST_GS)
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ScriptInstance("GS", ScriptType::GS)
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{}
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void GameInstance::Initialize(GameInfo *info)
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