Merge branch 'master' into jgrpp

# Conflicts:
#	src/animated_tile.cpp
#	src/cargopacket.h
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/date.cpp
#	src/disaster_vehicle.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/error_gui.cpp
#	src/fontcache/spritefontcache.cpp
#	src/game/game_gui.cpp
#	src/game/game_text.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/highscore_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/italian.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/turkish.txt
#	src/lang/vietnamese.txt
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_generic.cpp
#	src/news_gui.cpp
#	src/openttd.cpp
#	src/os/unix/unix.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spritecache.cpp
#	src/spritecache.h
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen_base.cpp
#	src/subsidy.cpp
#	src/table/settings/difficulty_settings.ini
#	src/texteff.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/townname.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2023-05-26 19:36:48 +01:00
170 changed files with 1526 additions and 1238 deletions

View File

@@ -1264,12 +1264,12 @@ struct SpriteAlignerWindow : Window {
this->SetWidgetLoweredState(WID_SA_CROSSHAIR, SpriteAlignerWindow::crosshair);
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
}
void SetStringParameters(int widget) const override
{
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
switch (widget) {
case WID_SA_CAPTION:
SetDParam(0, this->current_sprite);
@@ -1324,7 +1324,7 @@ struct SpriteAlignerWindow : Window {
switch (widget) {
case WID_SA_SPRITE: {
/* Center the sprite ourselves */
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
int x;
int y;
@@ -1372,7 +1372,7 @@ struct SpriteAlignerWindow : Window {
case WID_SA_PREVIOUS:
do {
this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SetDirty();
break;
@@ -1383,7 +1383,7 @@ struct SpriteAlignerWindow : Window {
case WID_SA_NEXT:
do {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SetDirty();
break;
@@ -1400,7 +1400,7 @@ struct SpriteAlignerWindow : Window {
uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
if (i < _newgrf_debug_sprite_picker.sprites.size()) {
SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr;
if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr;
}
this->SetDirty();
break;
@@ -1423,7 +1423,7 @@ struct SpriteAlignerWindow : Window {
* used by someone and the sprite cache isn't big enough for that
* particular NewGRF developer.
*/
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, SpriteType::Normal));
/* Remember the original offsets of the current sprite, if not already in mapping. */
if (!(this->offs_start_map.Contains(this->current_sprite))) {
@@ -1468,7 +1468,7 @@ struct SpriteAlignerWindow : Window {
this->current_sprite = atoi(str);
if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
while (GetSpriteType(this->current_sprite) != ST_NORMAL) {
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
}
this->SetDirty();