Merge branch 'master' into jgrpp
# Conflicts: # src/animated_tile.cpp # src/cargopacket.h # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/date.cpp # src/disaster_vehicle.cpp # src/dock_gui.cpp # src/economy.cpp # src/engine.cpp # src/error_gui.cpp # src/fontcache/spritefontcache.cpp # src/game/game_gui.cpp # src/game/game_text.cpp # src/gfx.cpp # src/graph_gui.cpp # src/highscore_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/english_AU.txt # src/lang/english_US.txt # src/lang/finnish.txt # src/lang/french.txt # src/lang/italian.txt # src/lang/portuguese.txt # src/lang/russian.txt # src/lang/turkish.txt # src/lang/vietnamese.txt # src/main_gui.cpp # src/misc_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf.h # src/newgrf_generic.cpp # src/news_gui.cpp # src/openttd.cpp # src/os/unix/unix.cpp # src/os/windows/font_win32.cpp # src/os/windows/win32.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/misc_sl.cpp # src/saveload/oldloader_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/script/script_gui.cpp # src/settings_table.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spritecache.cpp # src/spritecache.h # src/spriteloader/grf.cpp # src/station_cmd.cpp # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen_base.cpp # src/subsidy.cpp # src/table/settings/difficulty_settings.ini # src/texteff.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/townname.cpp # src/vehicle.cpp # src/waypoint_cmd.cpp # src/widgets/dropdown.cpp # src/window.cpp
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@@ -1264,12 +1264,12 @@ struct SpriteAlignerWindow : Window {
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this->SetWidgetLoweredState(WID_SA_CROSSHAIR, SpriteAlignerWindow::crosshair);
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/* Oh yes, we assume there is at least one normal sprite! */
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while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
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while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
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}
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void SetStringParameters(int widget) const override
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{
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const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
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const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
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switch (widget) {
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case WID_SA_CAPTION:
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SetDParam(0, this->current_sprite);
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@@ -1324,7 +1324,7 @@ struct SpriteAlignerWindow : Window {
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switch (widget) {
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case WID_SA_SPRITE: {
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/* Center the sprite ourselves */
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const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
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const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
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Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
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int x;
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int y;
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@@ -1372,7 +1372,7 @@ struct SpriteAlignerWindow : Window {
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case WID_SA_PREVIOUS:
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do {
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this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
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} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
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} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
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this->SetDirty();
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break;
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@@ -1383,7 +1383,7 @@ struct SpriteAlignerWindow : Window {
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case WID_SA_NEXT:
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do {
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this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
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} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
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} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
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this->SetDirty();
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break;
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@@ -1400,7 +1400,7 @@ struct SpriteAlignerWindow : Window {
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uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
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if (i < _newgrf_debug_sprite_picker.sprites.size()) {
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SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
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if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr;
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if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr;
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}
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this->SetDirty();
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break;
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@@ -1423,7 +1423,7 @@ struct SpriteAlignerWindow : Window {
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* used by someone and the sprite cache isn't big enough for that
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* particular NewGRF developer.
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*/
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Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
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Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, SpriteType::Normal));
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/* Remember the original offsets of the current sprite, if not already in mapping. */
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if (!(this->offs_start_map.Contains(this->current_sprite))) {
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@@ -1468,7 +1468,7 @@ struct SpriteAlignerWindow : Window {
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this->current_sprite = atoi(str);
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if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
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while (GetSpriteType(this->current_sprite) != ST_NORMAL) {
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while (GetSpriteType(this->current_sprite) != SpriteType::Normal) {
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this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
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}
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this->SetDirty();
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