Merge branch 'master' into jgrpp

# Conflicts:
#	src/animated_tile.cpp
#	src/cargopacket.h
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/date.cpp
#	src/disaster_vehicle.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/error_gui.cpp
#	src/fontcache/spritefontcache.cpp
#	src/game/game_gui.cpp
#	src/game/game_text.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/highscore_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/italian.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/turkish.txt
#	src/lang/vietnamese.txt
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_generic.cpp
#	src/news_gui.cpp
#	src/openttd.cpp
#	src/os/unix/unix.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spritecache.cpp
#	src/spritecache.h
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen_base.cpp
#	src/subsidy.cpp
#	src/table/settings/difficulty_settings.ini
#	src/texteff.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/townname.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2023-05-26 19:36:48 +01:00
170 changed files with 1526 additions and 1238 deletions

View File

@@ -71,6 +71,8 @@
#include "../event_logs.h"
#include "../newgrf_object.h"
#include "../newgrf_industrytiles.h"
#include "../timer/timer.h"
#include "../timer/timer_game_tick.h"
#include "saveload_internal.h"
@@ -2617,19 +2619,19 @@ bool AfterLoadGame()
case TE_PASSENGERS:
case TE_MAIL:
/* Town -> Town */
s->src_type = s->dst_type = ST_TOWN;
s->src_type = s->dst_type = SourceType::Town;
if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
break;
case TE_GOODS:
case TE_FOOD:
/* Industry -> Town */
s->src_type = ST_INDUSTRY;
s->dst_type = ST_TOWN;
s->src_type = SourceType::Industry;
s->dst_type = SourceType::Town;
if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
break;
default:
/* Industry -> Industry */
s->src_type = s->dst_type = ST_INDUSTRY;
s->src_type = s->dst_type = SourceType::Industry;
if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
break;
}
@@ -2647,7 +2649,7 @@ bool AfterLoadGame()
const Station *sd = Station::GetIfValid(s->dst);
if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
Company::IsValidID(ss->owner)) {
s->src_type = s->dst_type = ST_TOWN;
s->src_type = s->dst_type = SourceType::Town;
s->src = ss->town->index;
s->dst = sd->town->index;
s->awarded = ss->owner;
@@ -4201,6 +4203,16 @@ bool AfterLoadGame()
_settings_game.economy.tick_rate = IsSavegameVersionUntil(SLV_MORE_CARGO_AGE) ? TRM_TRADITIONAL : TRM_MODERN;
}
if (SlXvIsFeatureMissing(XSLFI_AI_START_DATE) && IsSavegameVersionBefore(SLV_AI_START_DATE)) {
/* For older savegames, we don't now the actual interval; so set it to the newgame value. */
_settings_game.difficulty.competitors_interval = _settings_newgame.difficulty.competitors_interval;
/* We did load the "period" of the timer, but not the fired/elapsed. We can deduce that here. */
extern TimeoutTimer<TimerGameTick> _new_competitor_timeout;
_new_competitor_timeout.storage.elapsed = 0;
_new_competitor_timeout.fired = _new_competitor_timeout.period == 0;
}
InitializeRoadGUI();
/* This needs to be done after conversion. */