Merge branch 'master' into jgrpp

# Conflicts:
#	src/animated_tile.cpp
#	src/cargopacket.h
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/date.cpp
#	src/disaster_vehicle.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/error_gui.cpp
#	src/fontcache/spritefontcache.cpp
#	src/game/game_gui.cpp
#	src/game/game_text.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/highscore_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/italian.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/turkish.txt
#	src/lang/vietnamese.txt
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_generic.cpp
#	src/news_gui.cpp
#	src/openttd.cpp
#	src/os/unix/unix.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spritecache.cpp
#	src/spritecache.h
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen_base.cpp
#	src/subsidy.cpp
#	src/table/settings/difficulty_settings.ini
#	src/texteff.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/townname.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2023-05-26 19:36:48 +01:00
170 changed files with 1526 additions and 1238 deletions

View File

@@ -357,7 +357,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
bool estimate_only = GetDoCommandMode() != nullptr && !GetDoCommandMode()();
/* Should the command be executed asynchronously? */
bool asynchronous = GetDoCommandAsyncMode() != nullptr && GetDoCommandAsyncMode()() && GetActiveInstance()->GetScriptType() == ST_GS;
bool asynchronous = GetDoCommandAsyncMode() != nullptr && GetDoCommandAsyncMode()() && GetActiveInstance()->GetScriptType() == ScriptType::GS;
/* Only set p2 when the command does not come from the network. */
if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
@@ -406,7 +406,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
} else if (_networking) {
/* Suspend the script till the command is really executed. */
throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
} else if (GetActiveInstance()->GetScriptType() == ST_GS && (_pause_mode & PM_PAUSED_GAME_SCRIPT) != PM_UNPAUSED) {
} else if (GetActiveInstance()->GetScriptType() == ScriptType::GS && (_pause_mode & PM_PAUSED_GAME_SCRIPT) != PM_UNPAUSED) {
/* Game is paused due to GS, just execute as fast as possible */
IncreaseDoCommandCosts(res.GetCost());
ScriptController::DecreaseOps(100);