Merge branch 'master' into jgrpp
# Conflicts: # src/animated_tile.cpp # src/cargopacket.h # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/date.cpp # src/disaster_vehicle.cpp # src/dock_gui.cpp # src/economy.cpp # src/engine.cpp # src/error_gui.cpp # src/fontcache/spritefontcache.cpp # src/game/game_gui.cpp # src/game/game_text.cpp # src/gfx.cpp # src/graph_gui.cpp # src/highscore_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/english_AU.txt # src/lang/english_US.txt # src/lang/finnish.txt # src/lang/french.txt # src/lang/italian.txt # src/lang/portuguese.txt # src/lang/russian.txt # src/lang/turkish.txt # src/lang/vietnamese.txt # src/main_gui.cpp # src/misc_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf.h # src/newgrf_generic.cpp # src/news_gui.cpp # src/openttd.cpp # src/os/unix/unix.cpp # src/os/windows/font_win32.cpp # src/os/windows/win32.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/misc_sl.cpp # src/saveload/oldloader_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/script/script_gui.cpp # src/settings_table.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spritecache.cpp # src/spritecache.h # src/spriteloader/grf.cpp # src/station_cmd.cpp # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen_base.cpp # src/subsidy.cpp # src/table/settings/difficulty_settings.ini # src/texteff.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/townname.cpp # src/vehicle.cpp # src/waypoint_cmd.cpp # src/widgets/dropdown.cpp # src/window.cpp
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@@ -357,7 +357,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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bool estimate_only = GetDoCommandMode() != nullptr && !GetDoCommandMode()();
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/* Should the command be executed asynchronously? */
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bool asynchronous = GetDoCommandAsyncMode() != nullptr && GetDoCommandAsyncMode()() && GetActiveInstance()->GetScriptType() == ST_GS;
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bool asynchronous = GetDoCommandAsyncMode() != nullptr && GetDoCommandAsyncMode()() && GetActiveInstance()->GetScriptType() == ScriptType::GS;
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/* Only set p2 when the command does not come from the network. */
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if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
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@@ -406,7 +406,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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} else if (_networking) {
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/* Suspend the script till the command is really executed. */
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throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
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} else if (GetActiveInstance()->GetScriptType() == ST_GS && (_pause_mode & PM_PAUSED_GAME_SCRIPT) != PM_UNPAUSED) {
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} else if (GetActiveInstance()->GetScriptType() == ScriptType::GS && (_pause_mode & PM_PAUSED_GAME_SCRIPT) != PM_UNPAUSED) {
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/* Game is paused due to GS, just execute as fast as possible */
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IncreaseDoCommandCosts(res.GetCost());
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ScriptController::DecreaseOps(100);
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