Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/commit-checker.yml # src/company_cmd.cpp # src/console_cmds.cpp # src/crashlog.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/indonesian.txt # src/lang/japanese.txt # src/lang/korean.txt # src/lang/swedish.txt # src/linkgraph/linkgraphjob.cpp # src/linkgraph/mcf.cpp # src/network/core/tcp.cpp # src/network/core/tcp.h # src/network/core/tcp_game.h # src/network/core/udp.h # src/network/network.cpp # src/network/network_admin.cpp # src/network/network_admin.h # src/network/network_chat_gui.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_func.h # src/network/network_internal.h # src/network/network_server.cpp # src/network/network_server.h # src/newgrf.cpp # src/newgrf_station.cpp # src/order_gui.cpp # src/rail_cmd.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/station_cmd.cpp # src/stdafx.h # src/table/currency_settings.ini # src/table/misc_settings.ini # src/table/settings.h.preamble # src/table/settings.ini # src/terraform_cmd.cpp # src/timetable_gui.cpp # src/train_cmd.cpp # src/tree_cmd.cpp # src/water_cmd.cpp
This commit is contained in:
@@ -180,7 +180,7 @@ bool NetworkAddress::IsInNetmask(const char *netmask)
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int tmp_cidr = atoi(chr_cidr + 1);
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/* Invalid CIDR, treat as single host */
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if (tmp_cidr > 0 || tmp_cidr < cidr) cidr = tmp_cidr;
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if (tmp_cidr > 0 && tmp_cidr < cidr) cidr = tmp_cidr;
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/* Remove the / so that NetworkAddress works on the IP portion */
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std::string ip_str(netmask, chr_cidr - netmask);
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@@ -40,7 +40,9 @@ struct Packet;
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* SocketHandler for all network sockets in OpenTTD.
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*/
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class NetworkSocketHandler {
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private:
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bool has_quit; ///< Whether the current client has quit/send a bad packet
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public:
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/** Create a new unbound socket */
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NetworkSocketHandler() { this->has_quit = false; }
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@@ -49,12 +51,13 @@ public:
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virtual ~NetworkSocketHandler() {}
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/**
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* Close the current connection; for TCP this will be mostly equivalent
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* to Close(), but for UDP it just means the packet has to be dropped.
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* @param error Whether we quit under an error condition or not.
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* @return new status of the connection.
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* Mark the connection as closed.
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*
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* This doesn't mean the actual connection is closed, but just that we
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* act like it is. This is useful for UDP, which doesn't normally close
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* a socket, but its handler might need to pretend it does.
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*/
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virtual NetworkRecvStatus CloseConnection(bool error = true) { this->has_quit = true; return NETWORK_RECV_STATUS_OKAY; }
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void MarkClosed() { this->has_quit = true; }
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/**
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* Whether the current client connected to the socket has quit.
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@@ -128,7 +128,7 @@ void CheckGameCompatibility(NetworkGameInfo &ngi, bool extended)
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*/
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void FillStaticNetworkServerGameInfo()
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{
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_network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
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_network_game_info.use_password = !_settings_client.network.server_password.empty();
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_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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_network_game_info.clients_max = _settings_client.network.max_clients;
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_network_game_info.companies_max = _settings_client.network.max_companies;
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@@ -20,72 +20,7 @@
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*/
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static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast);
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#if defined(__HAIKU__) /* doesn't have neither getifaddrs or net/if.h */
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/* Based on Andrew Bachmann's netstat+.c. Big thanks to him! */
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extern "C" int _netstat(int fd, char **output, int verbose);
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int seek_past_header(char **pos, const char *header)
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{
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char *new_pos = strstr(*pos, header);
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if (new_pos == 0) {
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return B_ERROR;
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}
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*pos += strlen(header) + new_pos - *pos + 1;
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return B_OK;
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}
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static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // BEOS implementation
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{
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int sock = socket(AF_INET, SOCK_DGRAM, 0);
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if (sock < 0) {
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DEBUG(net, 0, "Could not create socket: %s", NetworkError::GetLast().AsString());
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return;
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}
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char *output_pointer = nullptr;
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int output_length = _netstat(sock, &output_pointer, 1);
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if (output_length < 0) {
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DEBUG(net, 0, "Error running _netstat()");
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return;
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}
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char **output = &output_pointer;
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if (seek_past_header(output, "IP Interfaces:") == B_OK) {
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for (;;) {
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uint32 n;
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int fields, read;
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uint8 i1, i2, i3, i4, j1, j2, j3, j4;
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uint32 ip;
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uint32 netmask;
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fields = sscanf(*output, "%u: %hhu.%hhu.%hhu.%hhu, netmask %hhu.%hhu.%hhu.%hhu%n",
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&n, &i1, &i2, &i3, &i4, &j1, &j2, &j3, &j4, &read);
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read += 1;
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if (fields != 9) {
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break;
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}
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ip = (uint32)i1 << 24 | (uint32)i2 << 16 | (uint32)i3 << 8 | (uint32)i4;
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netmask = (uint32)j1 << 24 | (uint32)j2 << 16 | (uint32)j3 << 8 | (uint32)j4;
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if (ip != INADDR_LOOPBACK && ip != INADDR_ANY) {
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sockaddr_storage address;
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memset(&address, 0, sizeof(address));
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((sockaddr_in*)&address)->sin_addr.s_addr = htonl(ip | ~netmask);
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NetworkAddress addr(address, sizeof(sockaddr));
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if (std::none_of(broadcast->begin(), broadcast->end(), [&addr](NetworkAddress const& elem) -> bool { return elem == addr; })) broadcast->push_back(addr);
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}
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if (read < 0) {
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break;
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}
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*output += read;
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}
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closesocket(sock);
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}
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}
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#elif defined(HAVE_GETIFADDRS)
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#if defined(HAVE_GETIFADDRS)
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static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // GETIFADDRS implementation
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{
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struct ifaddrs *ifap, *ifa;
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@@ -124,6 +124,13 @@ typedef unsigned long in_addr_t;
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# undef FD_SETSIZE
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# define FD_SETSIZE 64
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# endif
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/* Haiku says it supports FD_SETSIZE fds, but it really only supports 512. */
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# if defined(__HAIKU__)
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# undef FD_SETSIZE
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# define FD_SETSIZE 512
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# endif
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#endif /* UNIX */
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/* OS/2 stuff */
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@@ -224,7 +224,7 @@ bool Packet::CanReadFromPacket(size_t bytes_to_read, bool close_connection)
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/* Check if variable is within packet-size */
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if (this->pos + bytes_to_read > this->Size()) {
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if (close_connection) this->cs->NetworkSocketHandler::CloseConnection();
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if (close_connection) this->cs->NetworkSocketHandler::MarkClosed();
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return false;
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}
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@@ -381,14 +381,13 @@ uint64 Packet::Recv_uint64()
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*/
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void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings settings)
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{
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PacketSize pos;
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char *bufp = buffer;
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const char *last = buffer + size - 1;
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/* Don't allow reading from a closed socket */
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if (cs->HasClientQuit()) return;
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pos = this->pos;
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size_t pos = this->pos;
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while (--size > 0 && pos < this->Size() && (*buffer++ = this->buffer[pos++]) != '\0') {}
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if (size == 0 || pos == this->Size()) {
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@@ -398,7 +397,9 @@ void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings set
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while (pos < this->Size() && this->buffer[pos] != '\0') pos++;
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pos++;
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}
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this->pos = pos;
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assert(pos <= std::numeric_limits<PacketSize>::max());
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this->pos = static_cast<PacketSize>(pos);
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str_validate(bufp, last, settings);
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}
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@@ -28,21 +28,42 @@ NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
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NetworkTCPSocketHandler::~NetworkTCPSocketHandler()
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{
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/* Virtual functions get called statically in destructors, so make it explicit to remove any confusion. */
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this->NetworkTCPSocketHandler::CloseConnection();
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this->EmptyPacketQueue();
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this->CloseSocket();
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}
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/**
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* Free all pending and partially received packets.
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*/
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void NetworkTCPSocketHandler::EmptyPacketQueue()
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{
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this->packet_queue.clear();
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this->packet_recv.reset();
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}
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/**
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* Close the actual socket of the connection.
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* Please make sure CloseConnection is called before CloseSocket, as
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* otherwise not all resources might be released.
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*/
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void NetworkTCPSocketHandler::CloseSocket()
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{
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if (this->sock != INVALID_SOCKET) closesocket(this->sock);
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this->sock = INVALID_SOCKET;
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}
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/**
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* This will put this socket handler in a close state. It will not
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* actually close the OS socket; use CloseSocket for this.
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* @param error Whether we quit under an error condition or not.
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* @return new status of the connection.
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*/
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NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
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{
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this->MarkClosed();
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this->writable = false;
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NetworkSocketHandler::CloseConnection(error);
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/* Free all pending and partially received packets */
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this->packet_queue.clear();
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this->packet_recv.reset();
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this->EmptyPacketQueue();
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -35,6 +35,8 @@ class NetworkTCPSocketHandler : public NetworkSocketHandler {
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private:
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std::deque<std::unique_ptr<Packet>> packet_queue; ///< Packets that are awaiting delivery
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std::unique_ptr<Packet> packet_recv; ///< Partially received packet
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void EmptyPacketQueue();
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public:
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SOCKET sock; ///< The socket currently connected to
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bool writable; ///< Can we write to this socket?
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@@ -45,7 +47,9 @@ public:
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*/
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bool IsConnected() const { return this->sock != INVALID_SOCKET; }
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NetworkRecvStatus CloseConnection(bool error = true) override;
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virtual NetworkRecvStatus CloseConnection(bool error = true);
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void CloseSocket();
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void SendPacket(std::unique_ptr<Packet> packet);
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void SendPrependPacket(std::unique_ptr<Packet> packet, int queue_after_packet_type);
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@@ -34,10 +34,6 @@ NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s) : status(ADMIN_ST
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this->admin_version[0] = '\0';
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}
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NetworkAdminSocketHandler::~NetworkAdminSocketHandler()
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{
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}
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NetworkRecvStatus NetworkAdminSocketHandler::CloseConnection(bool error)
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{
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delete this;
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@@ -482,7 +482,6 @@ public:
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NetworkRecvStatus CloseConnection(bool error = true) override;
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NetworkAdminSocketHandler(SOCKET s);
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~NetworkAdminSocketHandler();
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NetworkRecvStatus ReceivePackets();
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@@ -137,17 +137,6 @@ const char *ContentInfo::GetTextfile(TextfileType type) const
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return ::GetTextfile(type, GetContentInfoSubDir(this->type), tmp);
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}
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/**
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* Close the actual socket.
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*/
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void NetworkContentSocketHandler::CloseSocket()
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{
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if (this->sock == INVALID_SOCKET) return;
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closesocket(this->sock);
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this->sock = INVALID_SOCKET;
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}
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/**
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* Handle the given packet, i.e. pass it to the right
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* parser receive command.
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@@ -21,8 +21,6 @@
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/** Base socket handler for all Content TCP sockets */
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class NetworkContentSocketHandler : public NetworkTCPSocketHandler {
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protected:
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void CloseSocket();
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bool ReceiveInvalidPacket(PacketContentType type);
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/**
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@@ -310,7 +310,7 @@ protected:
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virtual NetworkRecvStatus Receive_SERVER_SETTINGS_ACCESS(Packet *p);
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/**
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* The client is joined and ready to receive his map:
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* The client is joined and ready to receive their map:
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* uint32 Own client ID.
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* uint32 Generation seed.
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* string Network ID of the server.
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@@ -68,17 +68,18 @@ NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(SOCKET s,
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/** Free whatever needs to be freed. */
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NetworkHTTPSocketHandler::~NetworkHTTPSocketHandler()
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{
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this->CloseConnection();
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this->CloseSocket();
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if (this->sock != INVALID_SOCKET) closesocket(this->sock);
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this->sock = INVALID_SOCKET;
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free(this->data);
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}
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NetworkRecvStatus NetworkHTTPSocketHandler::CloseConnection(bool error)
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/**
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* Close the actual socket of the connection.
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*/
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void NetworkHTTPSocketHandler::CloseSocket()
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{
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NetworkSocketHandler::CloseConnection(error);
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return NETWORK_RECV_STATUS_OKAY;
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if (this->sock != INVALID_SOCKET) closesocket(this->sock);
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this->sock = INVALID_SOCKET;
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}
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/**
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@@ -313,7 +314,7 @@ int NetworkHTTPSocketHandler::Receive()
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if (ret < 0) cur->callback->OnFailure();
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if (ret <= 0) {
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/* Then... the connection can be closed */
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cur->CloseConnection();
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cur->CloseSocket();
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iter = _http_connections.erase(iter);
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delete cur;
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continue;
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@@ -58,7 +58,7 @@ public:
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return this->sock != INVALID_SOCKET;
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}
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NetworkRecvStatus CloseConnection(bool error = true) override;
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void CloseSocket();
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NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback,
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const char *host, const char *url, const char *data, int depth);
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@@ -46,7 +46,7 @@ NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind)
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bool NetworkUDPSocketHandler::Listen()
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{
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/* Make sure socket is closed */
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this->Close();
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this->CloseSocket();
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for (NetworkAddress &addr : this->bind) {
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addr.Listen(SOCK_DGRAM, &this->sockets);
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@@ -56,9 +56,9 @@ bool NetworkUDPSocketHandler::Listen()
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}
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/**
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* Close the given UDP socket
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* Close the actual UDP socket.
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*/
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void NetworkUDPSocketHandler::Close()
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void NetworkUDPSocketHandler::CloseSocket()
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{
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for (auto &s : this->sockets) {
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closesocket(s.second);
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@@ -66,12 +66,6 @@ void NetworkUDPSocketHandler::Close()
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this->sockets.clear();
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}
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NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection(bool error)
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{
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NetworkSocketHandler::CloseConnection(error);
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return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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* Send a packet over UDP
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* @param p the packet to send
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@@ -66,8 +66,6 @@ protected:
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};
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std::vector<FragmentSet> fragments;
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NetworkRecvStatus CloseConnection(bool error = true) override;
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void ReceiveInvalidPacket(PacketUDPType, NetworkAddress *client_addr);
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/**
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@@ -208,10 +206,10 @@ public:
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NetworkUDPSocketHandler(NetworkAddressList *bind = nullptr);
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/** On destructing of this class, the socket needs to be closed */
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virtual ~NetworkUDPSocketHandler() { this->Close(); }
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virtual ~NetworkUDPSocketHandler() { this->CloseSocket(); }
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bool Listen();
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void Close();
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void CloseSocket();
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void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false, bool short_mtu = false);
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void ReceivePackets();
|
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|
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