Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/commit-checker.yml # src/company_cmd.cpp # src/console_cmds.cpp # src/crashlog.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/indonesian.txt # src/lang/japanese.txt # src/lang/korean.txt # src/lang/swedish.txt # src/linkgraph/linkgraphjob.cpp # src/linkgraph/mcf.cpp # src/network/core/tcp.cpp # src/network/core/tcp.h # src/network/core/tcp_game.h # src/network/core/udp.h # src/network/network.cpp # src/network/network_admin.cpp # src/network/network_admin.h # src/network/network_chat_gui.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_func.h # src/network/network_internal.h # src/network/network_server.cpp # src/network/network_server.h # src/newgrf.cpp # src/newgrf_station.cpp # src/order_gui.cpp # src/rail_cmd.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/station_cmd.cpp # src/stdafx.h # src/table/currency_settings.ini # src/table/misc_settings.ini # src/table/settings.h.preamble # src/table/settings.ini # src/terraform_cmd.cpp # src/timetable_gui.cpp # src/train_cmd.cpp # src/tree_cmd.cpp # src/water_cmd.cpp
This commit is contained in:
@@ -166,6 +166,7 @@ ClientNetworkGameSocketHandler::~ClientNetworkGameSocketHandler()
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_network_settings_access = false;
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delete this->savegame;
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delete this->GetInfo();
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if (this->desync_log_file) {
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if (!this->server_desync_log.empty()) {
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@@ -212,7 +213,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
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this->ReceivePackets();
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}
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delete this->GetInfo();
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delete this;
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return status;
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@@ -230,7 +230,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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/* We just want to close the connection.. */
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if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) {
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this->NetworkSocketHandler::CloseConnection();
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this->NetworkSocketHandler::MarkClosed();
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this->CloseConnection(res);
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_networking = false;
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@@ -382,7 +382,7 @@ static uint32 _rcon_password_game_seed;
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/** One bit of 'entropy' used to generate a salt for the settings passwords. */
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static uint32 _settings_password_game_seed;
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/** The other bit of 'entropy' used to generate a salt for the company, server, rcon, and settings passwords. */
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static char _password_server_id[NETWORK_SERVER_ID_LENGTH];
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static std::string _password_server_id;
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/** Maximum number of companies of the currently joined server. */
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static uint8 _network_server_max_companies;
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@@ -454,7 +454,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendNewGRFsOk()
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* Set the game password as requested.
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* @param password The game password.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const char *password)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const std::string &password)
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{
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Packet *p = new Packet(PACKET_CLIENT_GAME_PASSWORD, SHRT_MAX);
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p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _server_password_game_seed));
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@@ -466,7 +466,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const char *p
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* Set the company password as requested.
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* @param password The company password.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyPassword(const char *password)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyPassword(const std::string &password)
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{
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Packet *p = new Packet(PACKET_CLIENT_COMPANY_PASSWORD, SHRT_MAX);
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p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _company_password_game_seed));
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@@ -478,10 +478,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyPassword(const char
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* Set the game password as requested.
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* @param password The game password.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendSettingsPassword(const char *password)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendSettingsPassword(const std::string &password)
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{
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Packet *p = new Packet(PACKET_CLIENT_SETTINGS_PASSWORD, SHRT_MAX);
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if (StrEmpty(password)) {
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if (password.empty()) {
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p->Send_string("");
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} else {
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p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _settings_password_game_seed));
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@@ -540,7 +540,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCommand(const CommandPacke
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}
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/** Send a chat-packet over the network */
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action, DestType type, int dest, const char *msg, NetworkTextMessageData data)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action, DestType type, int dest, const std::string &msg, NetworkTextMessageData data)
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{
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if (!my_client) return NETWORK_RECV_STATUS_CLIENT_QUIT;
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Packet *p = new Packet(PACKET_CLIENT_CHAT, SHRT_MAX);
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@@ -599,7 +599,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncMessage(const char *
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* Tell the server that we like to change the password of the company.
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* @param password The new password.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetPassword(const char *password)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetPassword(const std::string &password)
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{
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Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD, SHRT_MAX);
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@@ -637,7 +637,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit()
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* @param pass The password for the remote command.
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* @param command The actual command.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const char *pass, const char *command)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const std::string &pass, const char *command)
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{
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Packet *p = new Packet(PACKET_CLIENT_RCON, SHRT_MAX);
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p->Send_string(GenerateCompanyPasswordHash(pass, _password_server_id, _rcon_password_game_seed));
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@@ -651,7 +651,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const char *pass, con
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* @param company The company to move to.
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* @param password The password of the company to move to.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, const char *password)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, const std::string &password)
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{
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Packet *p = new Packet(PACKET_CLIENT_MOVE, SHRT_MAX);
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p->Send_uint8(company);
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@@ -761,7 +761,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
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NetworkCompanyInfo *company_info = GetLobbyCompanyInfo(current);
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if (company_info == nullptr) return NETWORK_RECV_STATUS_CLOSE_QUERY;
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p->Recv_string(company_info->company_name, sizeof(company_info->company_name));
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company_info->company_name = p->Recv_string(NETWORK_COMPANY_NAME_LENGTH);
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company_info->inaugurated_year = p->Recv_uint32();
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company_info->company_value = p->Recv_uint64();
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company_info->money = p->Recv_uint64();
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@@ -776,7 +776,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
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}
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company_info->ai = p->Recv_bool();
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p->Recv_string(company_info->clients, sizeof(company_info->clients));
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company_info->clients = p->Recv_string(NETWORK_CLIENTS_LENGTH);
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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@@ -794,9 +794,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
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NetworkClientInfo *ci;
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ClientID client_id = (ClientID)p->Recv_uint32();
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CompanyID playas = (CompanyID)p->Recv_uint8();
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char name[NETWORK_NAME_LENGTH];
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p->Recv_string(name, sizeof(name));
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std::string name = p->Recv_string(NETWORK_NAME_LENGTH);
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if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT;
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@@ -807,7 +806,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
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ci = NetworkClientInfo::GetByClientID(client_id);
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if (ci != nullptr) {
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if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
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if (playas == ci->client_playas && name.compare(ci->client_name) != 0) {
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/* Client name changed, display the change */
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name);
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} else if (playas != ci->client_playas) {
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@@ -820,7 +819,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
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if (client_id == _network_own_client_id) SetLocalCompany(!Company::IsValidID(playas) ? COMPANY_SPECTATOR : playas);
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ci->client_playas = playas;
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strecpy(ci->client_name, name, lastof(ci->client_name));
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ci->client_name = name;
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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@@ -839,7 +838,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
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ci->client_playas = playas;
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if (client_id == _network_own_client_id) this->SetInfo(ci);
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strecpy(ci->client_name, name, lastof(ci->client_name));
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ci->client_name = name;
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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@@ -888,8 +887,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
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if (error < (ptrdiff_t)lengthof(network_error_strings)) err = network_error_strings[error];
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/* In case of kicking a client, we assume there is a kick message in the packet if we can read one byte */
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if (error == NETWORK_ERROR_KICKED && p->CanReadFromPacket(1)) {
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char kick_msg[255];
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p->Recv_string(kick_msg, sizeof(kick_msg));
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std::string kick_msg = p->Recv_string(NETWORK_CHAT_LENGTH);
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SetDParamStr(0, kick_msg);
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ShowErrorMessage(err, STR_NETWORK_ERROR_KICK_MESSAGE, WL_CRITICAL);
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} else {
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@@ -944,12 +942,11 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSW
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this->status = STATUS_AUTH_GAME;
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_server_password_game_seed = p->Recv_uint32();
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p->Recv_string(_password_server_id, sizeof(_password_server_id));
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_password_server_id = p->Recv_string(NETWORK_SERVER_ID_LENGTH);
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if (this->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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const char *password = _network_join.server_password;
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if (!StrEmpty(password)) {
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return SendGamePassword(password);
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if (!_network_join.server_password.empty()) {
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return SendGamePassword(_network_join.server_password);
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}
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ShowNetworkNeedPassword(NETWORK_GAME_PASSWORD);
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@@ -963,12 +960,11 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PA
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this->status = STATUS_AUTH_COMPANY;
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_company_password_game_seed = p->Recv_uint32();
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p->Recv_string(_password_server_id, sizeof(_password_server_id));
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_password_server_id = p->Recv_string(NETWORK_SERVER_ID_LENGTH);
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if (this->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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const char *password = _network_join.company_password;
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if (!StrEmpty(password)) {
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return SendCompanyPassword(password);
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if (!_network_join.company_password.empty()) {
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return SendCompanyPassword(_network_join.company_password);
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}
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ShowNetworkNeedPassword(NETWORK_COMPANY_PASSWORD);
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@@ -988,7 +984,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet
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_server_password_game_seed = p->Recv_uint32();
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_rcon_password_game_seed = p->Recv_uint32();
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_settings_password_game_seed = p->Recv_uint32();
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p->Recv_string(_password_server_id, sizeof(_password_server_id));
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_password_server_id = p->Recv_string(NETWORK_SERVER_ID_LENGTH);
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/* Start receiving the map */
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return SendGetMap();
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@@ -1184,13 +1180,13 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
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if (this->status == STATUS_CLOSING) return NETWORK_RECV_STATUS_OKAY;
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if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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char name[NETWORK_NAME_LENGTH], msg[NETWORK_CHAT_LENGTH];
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std::string name;
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const NetworkClientInfo *ci = nullptr, *ci_to;
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NetworkAction action = (NetworkAction)p->Recv_uint8();
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ClientID client_id = (ClientID)p->Recv_uint32();
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bool self_send = p->Recv_bool();
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p->Recv_string(msg, NETWORK_CHAT_LENGTH);
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std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH);
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NetworkTextMessageData data;
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data.recv(p);
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@@ -1202,7 +1198,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
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switch (action) {
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case NETWORK_ACTION_CHAT_CLIENT:
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/* For speaking to client we need the client-name */
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seprintf(name, lastof(name), "%s", ci_to->client_name);
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name = ci_to->client_name;
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ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
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break;
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@@ -1215,7 +1211,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
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StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
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SetDParam(0, ci_to->client_playas);
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GetString(name, str, lastof(name));
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name = GetString(str);
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ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
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break;
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}
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@@ -1224,7 +1220,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
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}
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} else {
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/* Display message from somebody else */
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seprintf(name, lastof(name), "%s", ci_to->client_name);
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name = ci_to->client_name;
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ci = ci_to;
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}
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@@ -1243,7 +1239,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Pack
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NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
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if (ci != nullptr) {
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, nullptr, GetNetworkErrorMsg((NetworkErrorCode)p->Recv_uint8()));
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, "", GetNetworkErrorMsg((NetworkErrorCode)p->Recv_uint8()));
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delete ci;
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}
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@@ -1269,7 +1265,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p)
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NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
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if (ci != nullptr) {
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, "", STR_NETWORK_MESSAGE_CLIENT_LEAVING);
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delete ci;
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} else {
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DEBUG(net, 1, "Unknown client (%d) is leaving the game", client_id);
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@@ -1334,10 +1330,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_RCON(Packet *p)
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TextColour colour_code = (TextColour)p->Recv_uint16();
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if (!IsValidConsoleColour(colour_code)) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
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p->Recv_string(rcon_out, sizeof(rcon_out));
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std::string rcon_out = p->Recv_string(NETWORK_RCONCOMMAND_LENGTH);
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IConsolePrint(colour_code, rcon_out);
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IConsolePrint(colour_code, rcon_out.c_str());
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return NETWORK_RECV_STATUS_OKAY;
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}
|
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@@ -1472,7 +1467,7 @@ void NetworkClient_Connected()
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* @param password The password.
|
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* @param command The command to execute.
|
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*/
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void NetworkClientSendRcon(const char *password, const char *command)
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void NetworkClientSendRcon(const std::string &password, const char *command)
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{
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MyClient::SendRCon(password, command);
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}
|
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@@ -1482,7 +1477,7 @@ void NetworkClientSendRcon(const char *password, const char *command)
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* @param password The password.
|
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* @param command The command to execute.
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*/
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void NetworkClientSendSettingsPassword(const char *password)
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void NetworkClientSendSettingsPassword(const std::string &password)
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{
|
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MyClient::SendSettingsPassword(password);
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}
|
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@@ -1493,7 +1488,7 @@ void NetworkClientSendSettingsPassword(const char *password)
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* @param pass the password, is only checked on the server end if a password is needed.
|
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* @return void
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*/
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void NetworkClientRequestMove(CompanyID company_id, const char *pass)
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void NetworkClientRequestMove(CompanyID company_id, const std::string &pass)
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{
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MyClient::SendMove(company_id, pass);
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}
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@@ -1524,10 +1519,10 @@ void NetworkClientsToSpectators(CompanyID cid)
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* @param client_name The client name to check for validity.
|
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* @return True iff the name is valid.
|
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*/
|
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bool NetworkIsValidClientName(const char *client_name)
|
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bool NetworkIsValidClientName(const std::string_view client_name)
|
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{
|
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if (StrEmpty(client_name)) return false;
|
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if (*client_name == ' ') return false;
|
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if (client_name.empty()) return false;
|
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if (client_name[0] == ' ') return false;
|
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return true;
|
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}
|
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|
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@@ -1546,7 +1541,7 @@ bool NetworkIsValidClientName(const char *client_name)
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* and trailing spaces.
|
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* @return True iff the client name is valid.
|
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*/
|
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bool NetworkValidateClientName(char *client_name)
|
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bool NetworkValidateClientName(std::string &client_name)
|
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{
|
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StrTrimInPlace(client_name);
|
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if (NetworkIsValidClientName(client_name)) return true;
|
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@@ -1582,13 +1577,16 @@ void NetworkUpdateClientName()
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if (!NetworkValidateClientName()) return;
|
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/* Don't change the name if it is the same as the old name */
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if (strcmp(ci->client_name, _settings_client.network.client_name) != 0) {
|
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if (_settings_client.network.client_name.compare(ci->client_name) != 0) {
|
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if (!_network_server) {
|
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MyClient::SendSetName(_settings_client.network.client_name);
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MyClient::SendSetName(_settings_client.network.client_name.c_str());
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} else {
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if (NetworkFindName(_settings_client.network.client_name, lastof(_settings_client.network.client_name))) {
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, _settings_client.network.client_name);
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strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
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/* Copy to a temporary buffer so no #n gets added after our name in the settings when there are duplicate names. */
|
||||
char temporary_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
strecpy(temporary_name, _settings_client.network.client_name.c_str(), lastof(temporary_name));
|
||||
if (NetworkFindName(temporary_name, lastof(temporary_name))) {
|
||||
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, temporary_name);
|
||||
ci->client_name = temporary_name;
|
||||
NetworkUpdateClientInfo(CLIENT_ID_SERVER);
|
||||
}
|
||||
}
|
||||
@@ -1603,7 +1601,7 @@ void NetworkUpdateClientName()
|
||||
* @param msg The actual message.
|
||||
* @param data Arbitrary extra data.
|
||||
*/
|
||||
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, NetworkTextMessageData data)
|
||||
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, NetworkTextMessageData data)
|
||||
{
|
||||
MyClient::SendChat(action, type, dest, msg, data);
|
||||
}
|
||||
@@ -1618,7 +1616,7 @@ void NetworkClientSendDesyncMsg(const char *msg)
|
||||
* Set/Reset company password on the client side.
|
||||
* @param password Password to be set.
|
||||
*/
|
||||
void NetworkClientSetCompanyPassword(const char *password)
|
||||
void NetworkClientSetCompanyPassword(const std::string &password)
|
||||
{
|
||||
MyClient::SendSetPassword(password);
|
||||
}
|
||||
|
Reference in New Issue
Block a user