Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/commit-checker.yml # src/company_cmd.cpp # src/console_cmds.cpp # src/crashlog.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/indonesian.txt # src/lang/japanese.txt # src/lang/korean.txt # src/lang/swedish.txt # src/linkgraph/linkgraphjob.cpp # src/linkgraph/mcf.cpp # src/network/core/tcp.cpp # src/network/core/tcp.h # src/network/core/tcp_game.h # src/network/core/udp.h # src/network/network.cpp # src/network/network_admin.cpp # src/network/network_admin.h # src/network/network_chat_gui.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_func.h # src/network/network_internal.h # src/network/network_server.cpp # src/network/network_server.h # src/newgrf.cpp # src/newgrf_station.cpp # src/order_gui.cpp # src/rail_cmd.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/station_cmd.cpp # src/stdafx.h # src/table/currency_settings.ini # src/table/misc_settings.ini # src/table/settings.h.preamble # src/table/settings.ini # src/terraform_cmd.cpp # src/timetable_gui.cpp # src/train_cmd.cpp # src/tree_cmd.cpp # src/water_cmd.cpp
This commit is contained in:
@@ -477,7 +477,7 @@ public:
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this->FinishInitNested(WN_NETWORK_WINDOW_GAME);
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this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
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this->name_editbox.text.Assign(_settings_client.network.client_name);
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this->name_editbox.text.Assign(_settings_client.network.client_name.c_str());
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this->querystrings[WID_NG_FILTER] = &this->filter_editbox;
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this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
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@@ -663,7 +663,7 @@ public:
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version
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y += FONT_HEIGHT_NORMAL;
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SetDParamStr(0, sel->connection_string.c_str());
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SetDParamStr(0, sel->connection_string);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_ADDRESS); // server address
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y += FONT_HEIGHT_NORMAL;
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@@ -835,7 +835,7 @@ public:
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case WID_NG_CLIENT:
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/* Validation of the name will happen once the user tries to join or start a game, as getting
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* error messages while typing (e.g. when you clear the name) defeats the purpose of the check. */
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strecpy(_settings_client.network.client_name, this->name_editbox.text.buf, lastof(_settings_client.network.client_name));
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_settings_client.network.client_name = this->name_editbox.text.buf;
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break;
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}
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}
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@@ -843,7 +843,7 @@ public:
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void OnQueryTextFinished(char *str) override
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{
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if (!StrEmpty(str)) {
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strecpy(_settings_client.network.connect_to_ip, str, lastof(_settings_client.network.connect_to_ip));
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_settings_client.network.connect_to_ip = str;
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NetworkAddServer(str);
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NetworkRebuildHostList();
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}
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@@ -1005,7 +1005,7 @@ struct NetworkStartServerWindow : public Window {
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this->InitNested(WN_NETWORK_WINDOW_START);
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this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
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this->name_editbox.text.Assign(_settings_client.network.server_name);
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this->name_editbox.text.Assign(_settings_client.network.server_name.c_str());
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this->SetFocusedWidget(WID_NSS_GAMENAME);
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}
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@@ -1047,7 +1047,7 @@ struct NetworkStartServerWindow : public Window {
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switch (widget) {
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case WID_NSS_SETPWD:
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/* If password is set, draw red '*' next to 'Set password' button. */
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if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
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if (!_settings_client.network.server_password.empty()) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
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}
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}
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@@ -1151,7 +1151,7 @@ struct NetworkStartServerWindow : public Window {
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void OnEditboxChanged(int wid) override
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{
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if (wid == WID_NSS_GAMENAME) {
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strecpy(_settings_client.network.server_name, this->name_editbox.text.buf, lastof(_settings_client.network.server_name));
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_settings_client.network.server_name = this->name_editbox.text.buf;
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}
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}
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@@ -1171,7 +1171,7 @@ struct NetworkStartServerWindow : public Window {
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if (str == nullptr) return;
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if (this->widget_id == WID_NSS_SETPWD) {
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strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password));
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_settings_client.network.server_password = str;
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} else {
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int32 value = atoi(str);
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this->SetWidgetDirty(this->widget_id);
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@@ -1298,7 +1298,7 @@ struct NetworkLobbyWindow : public Window {
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{
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/* Scroll through all this->company_info and get the 'pos' item that is not empty. */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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if (!StrEmpty(this->company_info[i].company_name)) {
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if (!this->company_info[i].company_name.empty()) {
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if (pos-- == 0) return i;
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}
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}
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@@ -1413,7 +1413,7 @@ struct NetworkLobbyWindow : public Window {
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GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
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if (this->company == INVALID_COMPANY || StrEmpty(this->company_info[this->company].company_name)) return;
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if (this->company == INVALID_COMPANY || this->company_info[this->company].company_name.empty()) return;
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int y = r.top + detail_height + 4;
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const NetworkGameInfo *gi = &this->server->info;
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@@ -1571,7 +1571,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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strecpy(_settings_client.network.last_joined, ngl->connection_string.c_str(), lastof(_settings_client.network.last_joined));
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_settings_client.network.last_joined = ngl->connection_string;
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NetworkQueryLobbyServer(ngl->connection_string);
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@@ -2214,19 +2214,16 @@ public:
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case WID_CL_SERVER_NAME_EDIT: {
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if (!_network_server) break;
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uint index;
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GetSettingFromName("network.server_name", &index);
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SetSettingValue(index, StrEmpty(str) ? "Unnamed Server" : str);
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SetSettingValue(GetSettingFromName("network.server_name"), StrEmpty(str) ? "Unnamed Server" : str);
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this->InvalidateData();
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break;
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}
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case WID_CL_CLIENT_NAME_EDIT: {
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if (!NetworkValidateClientName(str)) break;
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std::string client_name(str);
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if (!NetworkValidateClientName(client_name)) break;
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uint index;
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GetSettingFromName("network.client_name", &index);
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SetSettingValue(index, str);
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SetSettingValue(GetSettingFromName("network.client_name"), client_name.c_str());
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this->InvalidateData();
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break;
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}
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@@ -2598,7 +2595,7 @@ struct NetworkCompanyPasswordWindow : public Window {
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void OnOk()
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{
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if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
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strecpy(_settings_client.network.default_company_pass, this->password_editbox.text.buf, lastof(_settings_client.network.default_company_pass));
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_settings_client.network.default_company_pass = this->password_editbox.text.buf;
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}
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NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
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