Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/commit-checker.yml # src/company_cmd.cpp # src/console_cmds.cpp # src/crashlog.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/indonesian.txt # src/lang/japanese.txt # src/lang/korean.txt # src/lang/swedish.txt # src/linkgraph/linkgraphjob.cpp # src/linkgraph/mcf.cpp # src/network/core/tcp.cpp # src/network/core/tcp.h # src/network/core/tcp_game.h # src/network/core/udp.h # src/network/network.cpp # src/network/network_admin.cpp # src/network/network_admin.h # src/network/network_chat_gui.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_func.h # src/network/network_internal.h # src/network/network_server.cpp # src/network/network_server.h # src/newgrf.cpp # src/newgrf_station.cpp # src/order_gui.cpp # src/rail_cmd.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/station_cmd.cpp # src/stdafx.h # src/table/currency_settings.ini # src/table/misc_settings.ini # src/table/settings.h.preamble # src/table/settings.ini # src/terraform_cmd.cpp # src/timetable_gui.cpp # src/train_cmd.cpp # src/tree_cmd.cpp # src/water_cmd.cpp
This commit is contained in:
@@ -553,23 +553,19 @@ void OpenBrowser(const char *url)
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/** Callback structure of statements to be executed after the NewGRF scan. */
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struct AfterNewGRFScan : NewGRFScanCallback {
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Year startyear; ///< The start year.
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uint32 generation_seed; ///< Seed for the new game.
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std::string dedicated_host; ///< Hostname for the dedicated server.
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uint16 dedicated_port; ///< Port for the dedicated server.
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char *network_conn; ///< Information about the server to connect to, or nullptr.
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const char *join_server_password; ///< The password to join the server with.
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const char *join_company_password; ///< The password to join the company with.
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bool save_config; ///< The save config setting.
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Year startyear = INVALID_YEAR; ///< The start year.
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uint32 generation_seed = GENERATE_NEW_SEED; ///< Seed for the new game.
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std::string dedicated_host; ///< Hostname for the dedicated server.
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uint16 dedicated_port = 0; ///< Port for the dedicated server.
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std::string connection_string; ///< Information about the server to connect to
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std::string join_server_password; ///< The password to join the server with.
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std::string join_company_password; ///< The password to join the company with.
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bool save_config = true; ///< The save config setting.
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/**
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* Create a new callback.
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*/
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AfterNewGRFScan() :
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startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
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dedicated_port(0), network_conn(nullptr),
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join_server_password(nullptr), join_company_password(nullptr),
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save_config(true)
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AfterNewGRFScan()
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{
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/* Visual C++ 2015 fails compiling this line (AfterNewGRFScan::generation_seed undefined symbol)
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* if it's placed outside a member function, directly in the struct body. */
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@@ -622,11 +618,11 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
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if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
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if (_network_available && network_conn != nullptr) {
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if (_network_available && !connection_string.empty()) {
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LoadIntroGame();
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_switch_mode = SM_NONE;
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NetworkClientConnectGame(network_conn, COMPANY_NEW_COMPANY, join_server_password, join_company_password);
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NetworkClientConnectGame(connection_string, COMPANY_NEW_COMPANY, join_server_password, join_company_password);
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}
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/* After the scan we're not used anymore. */
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@@ -725,7 +721,7 @@ int openttd_main(int argc, char *argv[])
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break;
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case 'f': _dedicated_forks = true; break;
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case 'n':
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scanner->network_conn = mgo.opt; // optional IP parameter, nullptr if unset
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scanner->connection_string = mgo.opt; // optional IP:port#company parameter
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break;
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case 'l':
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debuglog_conn = mgo.opt;
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@@ -1055,7 +1051,7 @@ static void MakeNewGameDone()
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/* We are the server, we start a new company (not dedicated),
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* so set the default password *if* needed. */
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if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
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if (_network_server && !_settings_client.network.default_company_pass.empty()) {
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NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
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}
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@@ -1173,7 +1169,7 @@ bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileTy
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void SwitchToMode(SwitchMode new_mode)
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{
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/* If we are saving something, the network stays in his current state */
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/* If we are saving something, the network stays in its current state */
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if (new_mode != SM_SAVE_GAME) {
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/* If the network is active, make it not-active */
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if (_networking) {
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