Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/commit-checker.yml # src/company_cmd.cpp # src/console_cmds.cpp # src/crashlog.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/indonesian.txt # src/lang/japanese.txt # src/lang/korean.txt # src/lang/swedish.txt # src/linkgraph/linkgraphjob.cpp # src/linkgraph/mcf.cpp # src/network/core/tcp.cpp # src/network/core/tcp.h # src/network/core/tcp_game.h # src/network/core/udp.h # src/network/network.cpp # src/network/network_admin.cpp # src/network/network_admin.h # src/network/network_chat_gui.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_func.h # src/network/network_internal.h # src/network/network_server.cpp # src/network/network_server.h # src/newgrf.cpp # src/newgrf_station.cpp # src/order_gui.cpp # src/rail_cmd.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/station_cmd.cpp # src/stdafx.h # src/table/currency_settings.ini # src/table/misc_settings.ini # src/table/settings.h.preamble # src/table/settings.ini # src/terraform_cmd.cpp # src/timetable_gui.cpp # src/train_cmd.cpp # src/tree_cmd.cpp # src/water_cmd.cpp
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@@ -36,7 +36,7 @@ static NetworkClientInfo *FindClientInfo(ScriptClient::ClientID client)
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{
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NetworkClientInfo *ci = FindClientInfo(client);
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if (ci == nullptr) return nullptr;
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return stredup(ci->client_name);
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return stredup(ci->client_name.c_str());
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}
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/* static */ ScriptCompany::CompanyID ScriptClient::GetCompany(ScriptClient::ClientID client)
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@@ -54,7 +54,7 @@
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seprintf(log_message, lastof(log_message), "Break: %s", message);
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ScriptLog::Log(ScriptLog::LOG_SQ_ERROR, log_message);
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/* Inform script developer that his script has been paused and
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/* Inform script developer that their script has been paused and
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* needs manual action to continue. */
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ShowAIDebugWindow(ScriptObject::GetRootCompany());
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@@ -17,17 +17,15 @@
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/* static */ bool ScriptGameSettings::IsValid(const char *setting)
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{
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uint i;
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const SettingDesc *sd = GetSettingFromName(setting, &i);
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return sd != nullptr && sd->desc.cmd != SDT_STRING;
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const SettingDesc *sd = GetSettingFromName(setting);
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return sd != nullptr && sd->desc.cmd != SDT_STDSTRING;
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}
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/* static */ int32 ScriptGameSettings::GetValue(const char *setting)
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{
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if (!IsValid(setting)) return -1;
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uint index;
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const SettingDesc *sd = GetSettingFromName(setting, &index);
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const SettingDesc *sd = GetSettingFromName(setting);
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void *ptr = GetVariableAddress(&_settings_game, &sd->save);
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if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
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@@ -39,13 +37,12 @@
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{
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if (!IsValid(setting)) return false;
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uint index;
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const SettingDesc *sd = GetSettingFromName(setting, &index);
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const SettingDesc *sd = GetSettingFromName(setting);
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if ((sd->save.conv & SLF_NO_NETWORK_SYNC) != 0) return false;
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if (sd->desc.cmd != SDT_BOOLX && sd->desc.cmd != SDT_NUMX) return false;
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return ScriptObject::DoCommand(0, index, value, CMD_CHANGE_SETTING);
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return ScriptObject::DoCommand(0, GetSettingIndex(sd), value, CMD_CHANGE_SETTING);
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}
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/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
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@@ -372,7 +372,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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IncreaseDoCommandCosts(res.GetCost());
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/* Suspend the script player for 1+ ticks, so it simulates multiplayer. This
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* both avoids confusion when a developer launched his script in a
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* both avoids confusion when a developer launched the script in a
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* multiplayer game, but also gives time for the GUI and human player
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* to interact with the game. */
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throw Script_Suspend(GetDoCommandDelay(), callback);
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@@ -34,7 +34,9 @@ public:
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class ScriptWaypointList_Vehicle : public ScriptList {
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public:
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/**
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* @param vehicle_id The vehicle to get the list of waypoints he has in its orders from.
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* Get the waypoints from the orders of the given vehicle. Duplicates are
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* not added. Waypoints are added in the order of the vehicle's orders.
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* @param vehicle_id The vehicle to get the list of waypoints for.
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*/
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ScriptWaypointList_Vehicle(VehicleID vehicle_id);
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};
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