Merge branch 'master' into jgrpp-beta

# Conflicts:
#	.github/workflows/commit-checker.yml
#	src/company_cmd.cpp
#	src/console_cmds.cpp
#	src/crashlog.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/indonesian.txt
#	src/lang/japanese.txt
#	src/lang/korean.txt
#	src/lang/swedish.txt
#	src/linkgraph/linkgraphjob.cpp
#	src/linkgraph/mcf.cpp
#	src/network/core/tcp.cpp
#	src/network/core/tcp.h
#	src/network/core/tcp_game.h
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_admin.cpp
#	src/network/network_admin.h
#	src/network/network_chat_gui.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_func.h
#	src/network/network_internal.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf.cpp
#	src/newgrf_station.cpp
#	src/order_gui.cpp
#	src/rail_cmd.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/currency_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/terraform_cmd.cpp
#	src/timetable_gui.cpp
#	src/train_cmd.cpp
#	src/tree_cmd.cpp
#	src/water_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2021-09-27 22:47:13 +01:00
204 changed files with 1829 additions and 1549 deletions

View File

@@ -431,8 +431,7 @@ static const void *StringToVal(const SettingDescBase *desc, const char *orig_str
return desc->def;
}
case SDT_STDSTRING:
case SDT_STRING: return orig_str;
case SDT_STDSTRING: return orig_str;
case SDT_INTLIST: return str;
default: break;
}
@@ -525,50 +524,29 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
WriteValue(ptr, sd->save.conv, (int64)val);
}
/**
* Set the string value of a setting.
* @param ptr Pointer to the storage location (might be a pointer to a pointer).
* @param sld Pointer to the information for the conversions and limitations to apply.
* @param p The string to save.
*/
static void Write_ValidateString(void *ptr, const SaveLoad *sld, const char *p)
{
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
if (p != nullptr) {
char *begin = (char*)ptr;
char *end = begin + sld->length - 1;
strecpy(begin, p, end);
str_validate(begin, end, SVS_NONE);
}
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ:
free(*(char**)ptr);
*(char**)ptr = p == nullptr ? nullptr : stredup(p);
break;
default: NOT_REACHED();
}
}
/**
* Set the string value of a setting.
* @param ptr Pointer to the std::string.
* @param sld Pointer to the information for the conversions and limitations to apply.
* @param sd Pointer to the information for the conversions and limitations to apply.
* @param p The string to save.
*/
static void Write_ValidateStdString(void *ptr, const SaveLoad *sld, const char *p)
static void Write_ValidateStdString(void *ptr, const SettingDesc *sd, const char *p)
{
std::string *dst = reinterpret_cast<std::string *>(ptr);
switch (GetVarMemType(sld->conv)) {
switch (GetVarMemType(sd->save.conv)) {
case SLE_VAR_STR:
case SLE_VAR_STRQ:
if (p != nullptr) {
dst->assign(p);
if (sd->desc.max != 0 && strlen(p) >= sd->desc.max) {
/* In case a maximum length is imposed by the setting, the length
* includes the '\0' termination for network transfer purposes.
* Also ensure the string is valid after chopping of some bytes. */
std::string str(p, sd->desc.max - 1);
dst->assign(str_validate(str, SVS_NONE));
} else {
dst->assign(p);
}
} else {
dst->clear();
}
@@ -637,12 +615,8 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp
Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
break;
case SDT_STRING:
Write_ValidateString(ptr, sld, (const char *)p);
break;
case SDT_STDSTRING:
Write_ValidateStdString(ptr, sld, (const char *)p);
Write_ValidateStdString(ptr, sd, (const char *)p);
break;
case SDT_INTLIST: {
@@ -763,24 +737,6 @@ static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grp
break;
}
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
case SLE_VAR_STRQ:
if (*(char**)ptr == nullptr) {
buf[0] = '\0';
} else {
seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
}
break;
default: NOT_REACHED();
}
break;
case SDT_STDSTRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STR: strecpy(buf, reinterpret_cast<std::string *>(ptr)->c_str(), lastof(buf)); break;
@@ -1821,8 +1777,8 @@ static bool UpdateClientName(int32 p1)
static bool UpdateServerPassword(int32 p1)
{
if (strcmp(_settings_client.network.server_password, "*") == 0) {
_settings_client.network.server_password[0] = '\0';
if (_settings_client.network.server_password.compare("*") == 0) {
_settings_client.network.server_password.clear();
}
NetworkServerUpdateGameInfo();
@@ -1831,8 +1787,8 @@ static bool UpdateServerPassword(int32 p1)
static bool UpdateRconPassword(int32 p1)
{
if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
_settings_client.network.rcon_password[0] = '\0';
if (_settings_client.network.rcon_password.compare("*") == 0) {
_settings_client.network.rcon_password.clear();
}
return true;
@@ -1840,8 +1796,8 @@ static bool UpdateRconPassword(int32 p1)
static bool UpdateSettingsPassword(int32 p1)
{
if (strcmp(_settings_client.network.settings_password, "*") == 0) {
_settings_client.network.settings_password[0] = '\0';
if (_settings_client.network.settings_password.compare("*") == 0) {
_settings_client.network.settings_password.clear();
}
return true;
@@ -2116,8 +2072,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
config->SettingsToString(value, lastof(value));
std::string value = config->SettingsToString();
if (config->HasScript()) {
name = config->GetName();
@@ -2139,8 +2094,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname)
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
config->SettingsToString(value, lastof(value));
std::string value = config->SettingsToString();
if (config->HasScript()) {
name = config->GetName();
@@ -2458,6 +2412,17 @@ const char *GetCompanySettingNameByIndex(uint32 idx)
return _company_settings[idx].desc.name;
}
/**
* Get the index of the setting with this description.
* @param sd the setting to get the index for.
* @return the index of the setting to be used for CMD_CHANGE_SETTING.
*/
uint GetSettingIndex(const SettingDesc *sd)
{
assert((sd->desc.flags & SGF_PER_COMPANY) == 0);
return sd - _settings;
}
/**
* Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the Settings struct which
@@ -2465,9 +2430,21 @@ const char *GetCompanySettingNameByIndex(uint32 idx)
* @param value new value of the setting
* @param force_newgame force the newgame settings
*/
bool SetSettingValue(uint index, int32 value, bool force_newgame)
bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame)
{
const SettingDesc *sd = &_settings[index];
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
return DoCommandP(0, sd - _company_settings, value, CMD_CHANGE_COMPANY_SETTING);
} else if (sd->desc.flags & SGF_NO_NEWGAME) {
return false;
}
void *var = GetVariableAddress(&_settings_client.company, &sd->save);
Write_ValidateSetting(var, sd, value);
if (sd->desc.proc != nullptr) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
return true;
}
/* If an item is company-based, we do not send it over the network
* (if any) to change. Also *hack*hack* we update the _newgame version
* of settings because changing a company-based setting in a game also
@@ -2500,29 +2477,11 @@ bool SetSettingValue(uint index, int32 value, bool force_newgame)
/* send non-company-based settings over the network */
if (!_networking || (_networking && (_network_server || _network_settings_access))) {
return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
return DoCommandP(0, GetSettingIndex(sd), value, CMD_CHANGE_SETTING);
}
return false;
}
/**
* Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the CompanySettings struct
* which identifies the setting member we want to change
* @param value new value of the setting
*/
void SetCompanySetting(uint index, int32 value)
{
const SettingDesc *sd = &_company_settings[index];
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
} else if (!(sd->desc.flags & SGF_NO_NEWGAME)) {
void *var = GetVariableAddress(&_settings_client.company, &sd->save);
Write_ValidateSetting(var, sd, value);
if (sd->desc.proc != nullptr) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
}
}
/**
* Set the company settings for a new company to their default values.
*/
@@ -2559,23 +2518,20 @@ void SyncCompanySettings()
*/
uint GetCompanySettingIndex(const char *name)
{
uint i;
const SettingDesc *sd = GetSettingFromName(name, &i);
(void)sd; // Unused without asserts
const SettingDesc *sd = GetSettingFromName(name);
assert(sd != nullptr && (sd->desc.flags & SGF_PER_COMPANY) != 0);
return i;
return sd - _company_settings;
}
/**
* Set a setting value with a string.
* @param index the settings index.
* @param sd the setting to change.
* @param value the value to write
* @param force_newgame force the newgame settings
* @note Strings WILL NOT be synced over the network
*/
bool SetSettingValue(uint index, const char *value, bool force_newgame)
bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame)
{
const SettingDesc *sd = &_settings[index];
assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && strcmp(value, "(null)") == 0) {
@@ -2583,9 +2539,7 @@ bool SetSettingValue(uint index, const char *value, bool force_newgame)
}
void *ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
if (sd->desc.cmd == SDT_STRING) {
Write_ValidateString(ptr, &sd->save, value);
}
Write_ValidateStdString(ptr, sd, value);
if (sd->desc.proc != nullptr) sd->desc.proc(0);
if (_save_config) SaveToConfig();
@@ -2600,19 +2554,17 @@ bool SetSettingValue(uint index, const char *value, bool force_newgame)
* @return Pointer to the setting description of setting \a name if it can be found,
* \c nullptr indicates failure to obtain the description
*/
const SettingDesc *GetSettingFromName(const char *name, uint *i, bool ignore_version)
const SettingDesc *GetSettingFromName(const char *name, bool ignore_version)
{
const SettingDesc *sd;
/* First check all full names */
for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
if (sd->desc.name == nullptr) continue;
if (!ignore_version && !SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
/* Then check the shortcut variant of the name. */
for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
if (sd->desc.name == nullptr) continue;
if (!ignore_version && !SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue;
const char *short_name = strchr(sd->desc.name, '.');
@@ -2624,7 +2576,7 @@ const SettingDesc *GetSettingFromName(const char *name, uint *i, bool ignore_ver
if (strncmp(name, "company.", 8) == 0) name += 8;
/* And finally the company-based settings */
for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
for (const SettingDesc *sd = _company_settings; sd->save.cmd != SL_END; sd++) {
if (sd->desc.name == nullptr) continue;
if (!ignore_version && !SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
@@ -2637,8 +2589,7 @@ const SettingDesc *GetSettingFromName(const char *name, uint *i, bool ignore_ver
* and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
{
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
const SettingDesc *sd = GetSettingFromName(name);
if (sd == nullptr || ((sd->desc.flags & SGF_NO_NEWGAME) && (_game_mode == GM_MENU || force_newgame))) {
IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
@@ -2646,8 +2597,8 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
}
bool success;
if (sd->desc.cmd == SDT_STRING) {
success = SetSettingValue(index, value, force_newgame);
if (sd->desc.cmd == SDT_STDSTRING) {
success = SetSettingValue(sd, value, force_newgame);
} else {
uint32 val;
extern bool GetArgumentInteger(uint32 *value, const char *arg);
@@ -2657,7 +2608,7 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
return;
}
success = SetSettingValue(index, val, force_newgame);
success = SetSettingValue(sd, val, force_newgame);
}
if (!success) {
@@ -2671,11 +2622,9 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
void IConsoleSetSetting(const char *name, int value)
{
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
(void)sd; // Unused without asserts
const SettingDesc *sd = GetSettingFromName(name);
assert(sd != nullptr);
SetSettingValue(index, value);
SetSettingValue(sd, value);
}
/**
@@ -2686,8 +2635,7 @@ void IConsoleSetSetting(const char *name, int value)
void IConsoleGetSetting(const char *name, bool force_newgame)
{
char value[20];
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
const SettingDesc *sd = GetSettingFromName(name);
const void *ptr;
if (sd == nullptr || ((sd->desc.flags & SGF_NO_NEWGAME) && (_game_mode == GM_MENU || force_newgame))) {
@@ -2697,8 +2645,8 @@ void IConsoleGetSetting(const char *name, bool force_newgame)
ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
if (sd->desc.cmd == SDT_STRING) {
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
if (sd->desc.cmd == SDT_STDSTRING) {
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, reinterpret_cast<const std::string *>(ptr)->c_str());
} else {
bool show_min_max = true;
int64 min_value = sd->desc.min;
@@ -2751,8 +2699,8 @@ void IConsoleListSettings(const char *prefilter)
if (sd->desc.cmd == SDT_BOOLX) {
seprintf(value, lastof(value), (*(const bool *)ptr != 0) ? "on" : "off");
} else if (sd->desc.cmd == SDT_STRING) {
seprintf(value, lastof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
} else if (sd->desc.cmd == SDT_STDSTRING) {
seprintf(value, lastof(value), "%s", reinterpret_cast<const std::string *>(ptr)->c_str());
} else {
seprintf(value, lastof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
}
@@ -2770,8 +2718,7 @@ void IConsoleListSettings(const char *prefilter)
*/
static void LoadSettingsXref(const SettingDesc *osd, void *object) {
DEBUG(sl, 3, "PATS chunk: Loading xref setting: '%s'", osd->xref.target);
uint index = 0;
const SettingDesc *setting_xref = GetSettingFromName(osd->xref.target, &index, true);
const SettingDesc *setting_xref = GetSettingFromName(osd->xref.target, true);
assert(setting_xref != nullptr);
// Generate a new SaveLoad from the xref target using the version params from the source