Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/commit-checker.yml # src/company_cmd.cpp # src/console_cmds.cpp # src/crashlog.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/indonesian.txt # src/lang/japanese.txt # src/lang/korean.txt # src/lang/swedish.txt # src/linkgraph/linkgraphjob.cpp # src/linkgraph/mcf.cpp # src/network/core/tcp.cpp # src/network/core/tcp.h # src/network/core/tcp_game.h # src/network/core/udp.h # src/network/network.cpp # src/network/network_admin.cpp # src/network/network_admin.h # src/network/network_chat_gui.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_func.h # src/network/network_internal.h # src/network/network_server.cpp # src/network/network_server.h # src/newgrf.cpp # src/newgrf_station.cpp # src/order_gui.cpp # src/rail_cmd.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/station_cmd.cpp # src/stdafx.h # src/table/currency_settings.ini # src/table/misc_settings.ini # src/table/settings.h.preamble # src/table/settings.ini # src/terraform_cmd.cpp # src/timetable_gui.cpp # src/train_cmd.cpp # src/tree_cmd.cpp # src/water_cmd.cpp
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@@ -138,7 +138,7 @@ struct GUISettings : public TimeSettings {
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uint8 date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
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byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
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uint8 savegame_overwrite_confirm; ///< Mode for when to warn about overwriting an existing savegame
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bool population_in_label; ///< show the population of a town in his label?
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bool population_in_label; ///< show the population of a town in its label?
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uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking?
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uint8 scrollwheel_scrolling; ///< scrolling using the scroll wheel?
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uint8 scrollwheel_multiplier; ///< how much 'wheel' per incoming event from the OS?
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@@ -281,16 +281,16 @@ struct MusicSettings {
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/** Settings related to currency/unit systems. */
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struct LocaleSettings {
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byte currency; ///< currency we currently use
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byte units_velocity; ///< unit system for velocity
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byte units_power; ///< unit system for power
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byte units_weight; ///< unit system for weight
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byte units_volume; ///< unit system for volume
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byte units_force; ///< unit system for force
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byte units_height; ///< unit system for height
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char *digit_group_separator; ///< thousand separator for non-currencies
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char *digit_group_separator_currency; ///< thousand separator for currencies
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char *digit_decimal_separator; ///< decimal separator
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byte currency; ///< currency we currently use
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byte units_velocity; ///< unit system for velocity
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byte units_power; ///< unit system for power
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byte units_weight; ///< unit system for weight
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byte units_volume; ///< unit system for volume
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byte units_force; ///< unit system for force
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byte units_height; ///< unit system for height
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std::string digit_group_separator; ///< thousand separator for non-currencies
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std::string digit_group_separator_currency; ///< thousand separator for currencies
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std::string digit_decimal_separator; ///< decimal separator
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};
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/** Settings related to news */
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@@ -329,16 +329,16 @@ struct NetworkSettings {
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uint16 server_port; ///< port the server listens on
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uint16 server_admin_port; ///< port the server listens on for the admin network
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bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
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char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< password for joining this server
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
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char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
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char settings_password[NETWORK_PASSWORD_LENGTH]; ///< password for game settings (server side)
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std::string server_name; ///< name of the server
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std::string server_password; ///< password for joining this server
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std::string rcon_password; ///< password for rconsole (server side)
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std::string admin_password; ///< password for the admin network
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std::string settings_password; ///< password for game settings (server side)
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bool server_advertise; ///< advertise the server to the masterserver
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
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char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
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char connect_to_ip[NETWORK_HOSTNAME_PORT_LENGTH]; ///< default for the "Add server" query
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char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
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std::string client_name; ///< name of the player (as client)
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std::string default_company_pass; ///< default password for new companies in encrypted form
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std::string connect_to_ip; ///< default for the "Add server" query
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std::string network_id; ///< network ID for servers
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bool autoclean_companies; ///< automatically remove companies that are not in use
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uint8 autoclean_unprotected; ///< remove passwordless companies after this many months
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uint8 autoclean_protected; ///< remove the password from passworded companies after this many months
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@@ -349,7 +349,7 @@ struct NetworkSettings {
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Year restart_game_year; ///< year the server restarts
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uint8 min_active_clients; ///< minimum amount of active clients to unpause the game
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bool reload_cfg; ///< reload the config file before restarting
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char last_joined[NETWORK_HOSTNAME_PORT_LENGTH]; ///< Last joined server
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std::string last_joined; ///< Last joined server
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bool no_http_content_downloads; ///< do not do content downloads over HTTP
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};
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