(svn r21363) -Add: support for limiting the amount of (accepted) incoming data

This commit is contained in:
rubidium
2010-11-30 20:01:26 +00:00
parent a0f0f5e2e1
commit fd752ca2b0
5 changed files with 26 additions and 1 deletions

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@@ -141,6 +141,8 @@ struct NetworkSettings {
uint8 frame_freq; ///< how often do we send commands to the clients
uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames?
uint16 max_commands_in_queue; ///< how many commands may there be in the incoming queue before dropping the connection?
uint16 bytes_per_frame; ///< how many bytes may, over a long period, be received per frame?
uint16 bytes_per_frame_burst; ///< how many bytes may, over a short period, be received?
uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join
bool pause_on_join; ///< pause the game when people join
uint16 server_port; ///< port the server listens on