Codechange: [Network] Use std::string for server side logic of kicking and banning clients

This commit is contained in:
rubidium42
2021-05-29 19:47:58 +02:00
committed by rubidium42
parent f0e1cd0129
commit fd95736bac
5 changed files with 16 additions and 16 deletions

View File

@@ -80,9 +80,9 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string);
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64 data = 0, bool from_admin = false);
void NetworkServerKickClient(ClientID client_id, const char *reason);
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason);
uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason);
void NetworkServerKickClient(ClientID client_id, const std::string &reason);
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason);
uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason);
void NetworkInitChatMessage();
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message);