Codechange: [Network] Use std::string for server side logic of kicking and banning clients

This commit is contained in:
rubidium42
2021-05-29 19:47:58 +02:00
committed by rubidium42
parent f0e1cd0129
commit fd95736bac
5 changed files with 16 additions and 16 deletions

View File

@@ -429,12 +429,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
* @param error The error to disconnect for.
* @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const std::string &reason)
{
Packet *p = new Packet(PACKET_SERVER_ERROR);
p->Send_uint8(error);
if (reason != nullptr) p->Send_string(reason);
if (!reason.empty()) p->Send_string(reason);
this->SendPacket(p);
StringID strid = GetNetworkErrorMsg(error);
@@ -447,7 +447,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, GetString(strid).c_str());
if (error == NETWORK_ERROR_KICKED && reason != nullptr) {
if (error == NETWORK_ERROR_KICKED && !reason.empty()) {
NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid);
} else {
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid);
@@ -2054,7 +2054,7 @@ void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std
* @param client_id The client to kick.
* @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
void NetworkServerKickClient(ClientID client_id, const char *reason)
void NetworkServerKickClient(ClientID client_id, const std::string &reason)
{
if (client_id == CLIENT_ID_SERVER) return;
NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED, reason);
@@ -2066,7 +2066,7 @@ void NetworkServerKickClient(ClientID client_id, const char *reason)
* @param ban Whether to ban or kick.
* @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason)
{
return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban, reason);
}
@@ -2077,7 +2077,7 @@ uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
* @param ban Whether to ban or just kick.
* @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason)
{
/* Add address to ban-list */
if (ban) {
@@ -2101,7 +2101,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == CLIENT_ID_SERVER) continue;
if (cs->client_id == _redirect_console_to_client) continue;
if (cs->client_address.IsInNetmask(ip)) {
if (cs->client_address.IsInNetmask(ip.c_str())) {
NetworkServerKickClient(cs->client_id, reason);
n++;
}