Codechange: [Network] Use std::string for server side logic of kicking and banning clients
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@@ -93,7 +93,7 @@ public:
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NetworkRecvStatus SendMove(ClientID client_id, CompanyID company_id);
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NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci);
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NetworkRecvStatus SendError(NetworkErrorCode error, const char *reason = nullptr);
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NetworkRecvStatus SendError(NetworkErrorCode error, const std::string &reason = {});
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NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const std::string &msg, int64 data);
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NetworkRecvStatus SendJoin(ClientID client_id);
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NetworkRecvStatus SendFrame();
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