Codechange: [Network] Use std::string for server side logic of kicking and banning clients

This commit is contained in:
rubidium42
2021-05-29 19:47:58 +02:00
committed by rubidium42
parent f0e1cd0129
commit fd95736bac
5 changed files with 16 additions and 16 deletions

View File

@@ -93,7 +93,7 @@ public:
NetworkRecvStatus SendMove(ClientID client_id, CompanyID company_id);
NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci);
NetworkRecvStatus SendError(NetworkErrorCode error, const char *reason = nullptr);
NetworkRecvStatus SendError(NetworkErrorCode error, const std::string &reason = {});
NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const std::string &msg, int64 data);
NetworkRecvStatus SendJoin(ClientID client_id);
NetworkRecvStatus SendFrame();