(svn r6975) Use the pool macros for the Vehicle pool
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@@ -1196,7 +1196,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num)
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_current_vehicle_id = num * _old_vehicle_multiplier + i;
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if (!AddBlockIfNeeded(&_vehicle_pool, _current_vehicle_id))
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if (!AddBlockIfNeeded(&_Vehicle_pool, _current_vehicle_id))
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error("Vehicles: failed loading savegame: too many vehicles");
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v = GetVehicle(_current_vehicle_id);
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