Feature: Use real-time "wallclock" timekeeping units (#11341)
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@@ -159,7 +159,15 @@ struct SubsidyListWindow : Window {
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if (IsInsideMM(pos, 0, cap)) {
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/* Displays the two offered towns */
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SetupSubsidyDecodeParam(s, SubsidyDecodeParamType::Gui);
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SetDParam(7, TimerGameEconomy::date - ymd.day + s->remaining * 32);
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/* If using wallclock units, show minutes remaining. Otherwise show the date when the subsidy ends. */
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if (TimerGameEconomy::UsingWallclockUnits()) {
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SetDParam(7, STR_SUBSIDIES_OFFERED_EXPIRY_TIME);
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SetDParam(8, s->remaining + 1); // We get the rest of the current economy month for free, since the expiration is checked on each new month.
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} else {
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SetDParam(7, STR_SUBSIDIES_OFFERED_EXPIRY_DATE);
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SetDParam(8, TimerGameEconomy::date - ymd.day + s->remaining * 32);
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}
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DrawString(tr.left, tr.right, tr.top + pos * GetCharacterHeight(FS_NORMAL), STR_SUBSIDIES_OFFERED_FROM_TO);
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}
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pos++;
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@@ -183,7 +191,15 @@ struct SubsidyListWindow : Window {
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if (IsInsideMM(pos, 0, cap)) {
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SetupSubsidyDecodeParam(s, SubsidyDecodeParamType::Gui);
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SetDParam(7, s->awarded);
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SetDParam(8, TimerGameEconomy::date - ymd.day + s->remaining * 32);
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/* If using wallclock units, show minutes remaining. Otherwise show the date when the subsidy ends. */
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if (TimerGameEconomy::UsingWallclockUnits()) {
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SetDParam(8, STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME);
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SetDParam(9, s->remaining);
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}
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else {
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SetDParam(8, STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE);
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SetDParam(9, TimerGameEconomy::date - ymd.day + s->remaining * 32);
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}
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/* Displays the two connected stations */
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DrawString(tr.left, tr.right, tr.top + pos * GetCharacterHeight(FS_NORMAL), STR_SUBSIDIES_SUBSIDISED_FROM_TO);
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