Send back a message for rcon and settings_access failures
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@@ -1031,6 +1031,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_SETTINGS_PASSWO
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} else if (StrEmpty(_settings_client.network.settings_password) ||
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strcmp(password, GenerateCompanyPasswordHash(_settings_client.network.settings_password, _settings_client.network.network_id, _settings_game.game_creation.generation_seed ^ this->settings_hash_bits)) != 0) {
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DEBUG(net, 0, "[settings-ctrl] wrong password from client-id %d", this->client_id);
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NetworkServerSendRcon(this->client_id, CC_ERROR, "Access Denied");
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this->settings_authed = false;
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} else {
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DEBUG(net, 0, "[settings-ctrl] client-id %d", this->client_id);
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@@ -1539,13 +1540,17 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p)
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char pass[NETWORK_PASSWORD_LENGTH];
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char command[NETWORK_RCONCOMMAND_LENGTH];
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if (StrEmpty(_settings_client.network.rcon_password)) return NETWORK_RECV_STATUS_OKAY;
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if (StrEmpty(_settings_client.network.rcon_password)) {
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NetworkServerSendRcon(this->client_id, CC_ERROR, "Access Denied");
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return NETWORK_RECV_STATUS_OKAY;
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}
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p->Recv_string(pass, sizeof(pass));
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p->Recv_string(command, sizeof(command));
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if (strcmp(pass, GenerateCompanyPasswordHash(_settings_client.network.rcon_password, _settings_client.network.network_id, _settings_game.game_creation.generation_seed ^ this->rcon_hash_bits)) != 0) {
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DEBUG(net, 0, "[rcon] wrong password from client-id %d", this->client_id);
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NetworkServerSendRcon(this->client_id, CC_ERROR, "Access Denied");
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return NETWORK_RECV_STATUS_OKAY;
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}
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